Doors have been reworked a bit and now use a bitflag system to store states. On the user end, this shouldn't make any difference, but allowed me to clean up the code and shorten it quite a bit, eliminating some extraneous variables.
On the hosting note, I hope to have the game up and hosted for testing beginning 2008. Alot is still early, and there are still major areas of functionality that are not implemented yet (IE magic). However, I think there is probably enough to at least start testing the project as a playable mud.