| Action RPGs like Zelda or like Diablo? I generally prefer click to walk and do stuff with hotkeys for special …
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| It's a bit monchrome and that kind of makes all the information hard to read and distinguish. I also wonder if having …
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| I think the clouds look pretty good. The greenery up front seems a little flat compared to the rest of the scene. I …
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| The arm swing is coming forward way too much and looks like a punch. Reduce the arm travel forward and back- you only …
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| Yut Put wrote: > Akando5959 wrote: > > I am very graphically challeneged, > > Depending on what you mean by this, …
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| Your walk animation need some work. Both legs should be in motion- one bearing weight moving back, the other moving …
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| Death penalties should to discourage poor playing habits like respawning at full health and charging back in to wear …
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| Try taking the color saturation down on the trees and bushes. They seem much more "intense" than the rest of the scene.
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| These are really nice! While I am not a huge fan of most of the huge head "anime" style sprites, these are very well …
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| Nice work FIREKing. Good to see some optimization going on. Shame that FA seems to have disappeared, though.
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| Good start, but a bit masculine for "ideal" proportions. Needs wider hips, less broad shoulders and smoother arms and …
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| It's a layering/depth of view issue. Your guy shouldn't be hit by shadow there because the shadow is behind him, but …
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| Seems like a good intro or option screen. Has a nice feel, but some of the details bother me. The hilt guard, grips, …
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| So, I know this is a late reply, but it turns out porting to Sidescroller needed minimal changes. Mainly just in …
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| The BYOND forums have always had a large number of rather immature posters. Unfortunately, they tend to contribute …
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| I would vouch for HulioG. He did a bunch of freelance stuff for me on a project that never came to fruition (I …
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| Isometric animations can be very tough. The left and right legs do not seem to be following the same motion lines and …
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| +1 PixelRat. This is an A&S post, not some theory of art class. The initial animation looks like a good start. The leg …
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| A better car is generally not just a raw improvement- after a certain point it is generally more of a social status …
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| Remember that glass is translucent but also light reflective. So it will tend to distort a bit with thickness and angle …
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| Lilius makes some very good points. To add a bit, the roof is a strange shape with an odd pattern and the sign does not …
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| Very cool! Useful for everythimg from limited LOS to spell effects!
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| I guess I don't understand what you are asking. The are both tiled. One just uses a separate shop/indoor interface.
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| Great update. The standalone exe seems like a long awaited milestone, as does the Flash client. Kudos to LordAndrew for …
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| FA: While I really love the frameworks you have developed and think they are invaluable resources, what makes you think …
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| The perspective is a little confused, but I don't think it would distract from playability. The lines are clear and it …
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| Functionally, it is poor. You are dedicating an unduly large amount of screen space to name and portrait for no reason …
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| Do have a color count for that? It looks like a good 16 bit beat em up style.
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| Good stuff! Definitely keep it up.
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| Needs shading. The candle would be much brighter and shinier near the flame. At the base, the candle would be darker …
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| Huh, even stranger because I could have sworn I already had that installed!
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| Both of the tree progressions shoe HUGE improvement! Very good work guys and keep it up!
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| Here it is with color reduction back in png. Maybe you can salvage it? http://files.byondhome.com/ Jmurph/TreeTile.png
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| Thank you very much! Piloting vehicles is a core concept of this project, so it's nice to have sorted :-)
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| A basic saving/loading system with a menu to select characters would probably be generally useful.
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| I believe a beam refers to a projectile that makes a continuous line to the target. Such as a laser, force lightning, …
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| I don't know much about Dubstep, but the tracks seemed to be some pretty solid electronica with driving beats. Seems …
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| An undead horse that craps pure gold for Nintendo! I will go out on a limb and say I don't like anime games …
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| Might want to start a new thread for that, but I don't think anyone would mind plots and sub plot driven quests in a …
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| What I figure is that you have to up the ratio of interesting things. Same for planets- real planets are huge with lots …
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| 32x32, 16 colors Trying to make a cute baby dragon platformer sprite. EDIT: In red in case the palette was too …
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| This is really a neat idea! Hopefully it will lead developers to expand it. I have been playing with a similar …
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| Are you using ForumAccount's Sidescroller library? If not, you should be. There are several demos, review them and pay …
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| I would agree- the second is a very tense pose. But the foot placement looks much more natural.
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| Good simple 16x16 sprite tutorial: http://www.photonstorm.com/ archives/2291/ 16x16-pixel-art-tutorial
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| Nice! I had made a hacky workaround for the height issue of left() and right by spawning a mob of the desired size at …
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| Simple but effective. Maybe have some more definition on the separation between the water and green? Black lining like …
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| I assume the head is intentionally oversized as a stylistic issue. But it does kind of look like Stewie from Family …
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