Jmurph

Joined: Oct 9 1999

James Murphy

Posts Posts and comments
Subject
Replies
Date
Location
 
Action RPGs like Zelda or like Diablo? I generally prefer click to walk and do stuff with hotkeys for special …
9
 
It's a bit monchrome and that kind of makes all the information hard to read and distinguish. I also wonder if having …
15
 
I think the clouds look pretty good. The greenery up front seems a little flat compared to the rest of the scene. I …
28
 
The arm swing is coming forward way too much and looks like a punch. Reduce the arm travel forward and back- you only …
18
 
Yut Put wrote: > Akando5959 wrote: > > I am very graphically challeneged, > > Depending on what you mean by this, …
5
 
Your walk animation need some work. Both legs should be in motion- one bearing weight moving back, the other moving …
15
 
Death penalties should to discourage poor playing habits like respawning at full health and charging back in to wear …
8
 
Try taking the color saturation down on the trees and bushes. They seem much more "intense" than the rest of the scene.
25
These are really nice! While I am not a huge fan of most of the huge head "anime" style sprites, these are very well …
9
 
Nice work FIREKing. Good to see some optimization going on. Shame that FA seems to have disappeared, though.
26
 
21
 
Good start, but a bit masculine for "ideal" proportions. Needs wider hips, less broad shoulders and smoother arms and …
19
 
It's a layering/depth of view issue. Your guy shouldn't be hit by shadow there because the shadow is behind him, but …
18
 
Seems like a good intro or option screen. Has a nice feel, but some of the details bother me. The hilt guard, grips, …
19
So, I know this is a late reply, but it turns out porting to Sidescroller needed minimal changes. Mainly just in …
1
 
The BYOND forums have always had a large number of rather immature posters. Unfortunately, they tend to contribute …
41
 
I would vouch for HulioG. He did a bunch of freelance stuff for me on a project that never came to fruition (I …
20
 
Isometric animations can be very tough. The left and right legs do not seem to be following the same motion lines and …
10
 
+1 PixelRat. This is an A&S post, not some theory of art class. The initial animation looks like a good start. The leg …
22
 
A better car is generally not just a raw improvement- after a certain point it is generally more of a social status …
40
 
Remember that glass is translucent but also light reflective. So it will tend to distort a bit with thickness and angle …
2
 
Lilius makes some very good points. To add a bit, the roof is a strange shape with an odd pattern and the sign does not …
16
 
Very cool! Useful for everythimg from limited LOS to spell effects!
11
 
I guess I don't understand what you are asking. The are both tiled. One just uses a separate shop/indoor interface.
21
 
Great update. The standalone exe seems like a long awaited milestone, as does the Flash client. Kudos to LordAndrew for …
153
FA: While I really love the frameworks you have developed and think they are invaluable resources, what makes you think …
51
 
The perspective is a little confused, but I don't think it would distract from playability. The lines are clear and it …
11
 
Functionally, it is poor. You are dedicating an unduly large amount of screen space to name and portrait for no reason …
7
 
Do have a color count for that? It looks like a good 16 bit beat em up style.
9
 
Good stuff! Definitely keep it up.
15
4
 
Needs shading. The candle would be much brighter and shinier near the flame. At the base, the candle would be darker …
5
Huh, even stranger because I could have sworn I already had that installed!
39
 
Both of the tree progressions shoe HUGE improvement! Very good work guys and keep it up!
21
 
Here it is with color reduction back in png. Maybe you can salvage it? http://files.byondhome.com/ Jmurph/TreeTile.png
7
Thank you very much! Piloting vehicles is a core concept of this project, so it's nice to have sorted :-)
6
A basic saving/loading system with a menu to select characters would probably be generally useful.
2
I believe a beam refers to a projectile that makes a continuous line to the target. Such as a laser, force lightning, …
5
 
I don't know much about Dubstep, but the tracks seemed to be some pretty solid electronica with driving beats. Seems …
7
 
An undead horse that craps pure gold for Nintendo! I will go out on a limb and say I don't like anime games …
20
 
Might want to start a new thread for that, but I don't think anyone would mind plots and sub plot driven quests in a …
10
 
What I figure is that you have to up the ratio of interesting things. Same for planets- real planets are huge with lots …
11
 
32x32, 16 colors Trying to make a cute baby dragon platformer sprite. EDIT: In red in case the palette was too …
5
 
This is really a neat idea! Hopefully it will lead developers to expand it. I have been playing with a similar …
18
 
Are you using ForumAccount's Sidescroller library? If not, you should be. There are several demos, review them and pay …
2
 
I would agree- the second is a very tense pose. But the foot placement looks much more natural.
7
 
Good simple 16x16 sprite tutorial: http://www.photonstorm.com/ archives/2291/ 16x16-pixel-art-tutorial
8
Nice! I had made a hacky workaround for the height issue of left() and right by spawning a mob of the desired size at …
2
 
Simple but effective. Maybe have some more definition on the separation between the water and green? Black lining like …
3
 
I assume the head is intentionally oversized as a stylistic issue. But it does kind of look like Stewie from Family …
8
Page: 1 2 3 ... 37 38 39