ID:176386
 
I don't remember what to set the view as. Please help.

mob
verb
kick(mob/M in view(1))
set category = "Fight"
flick("kick",usr)
var/damage = str - M.def
M.Hurt(src, damage)
mob
verb
kick(mob/M in oview(1))
set category = "Fight"
flick("kick",usr)
var/damage = str - M.def
M.Hurt(src, damage)

view() is a procedure that includes everything within the specified view.

oview() is what you were looking for, it includes all but the actor.

Lance
...Guardian of Dragons...
In response to Dragon Guardian
Thanks, I tried oview, but I forgot to take out the 1. :)