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    <channel>
        <title>Johan411's site</title>
        <link>http://www.byond.com/members/Johan411</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 00:30:11 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>walk_to using pixel movement</title>
            <link>http://www.byond.com/members/Johan411?command=view_post&amp;post=138901</link>
            <guid>http://www.byond.com/members/Johan411?command=view_post&amp;post=138901</guid>
            <pubDate>Fri, 23 Sep 2011 19:40:59 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Johan411?command=view_comments&amp;post=138901#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/&lt;span class=&quot;dmkeyword&quot;&gt;tmp&lt;/span&gt;&lt;br&gt;        obj/shadow&lt;br&gt;    step_size = 8&lt;br&gt;    icon=&lt;span class=&quot;dmstring&quot;&gt;'players.dmi'&lt;/span&gt;;icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;warrior&amp;quot;&lt;/span&gt;&lt;br&gt;    New()&lt;br&gt;        ..()&lt;br&gt;        spawn(5)&lt;br&gt;            shadow=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;&lt;br&gt;            shadow.icon=&lt;span class=&quot;dmstring&quot;&gt;'players.dmi'&lt;/span&gt;; shadow.icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;shadow&amp;quot;&lt;/span&gt;&lt;br&gt;            shadow.step_x=src.step_x&lt;br&gt;            shadow.step_y=src.step_y&lt;br&gt;            shadow.loc=loc&lt;br&gt;            walk_to(shadow,src,0,0,0)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Not sure if this is just me or i'm not doing it correctly, I have a shadow and i want it to follow a player around, It kinda works but doesn't at the same time, It never actually stays under the player it stays about a tile away.&lt;br&gt;
&lt;br&gt;
The goal for this is that i don't want the shadow to move with the player when jumping (Which adding it as an overlay does). The jumping system uses pixel_y offsets. If you can think of a better way to do this i would really appreciate it. Thanks&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Icon Editor Request</title>
            <link>http://www.byond.com/members/Johan411?command=view_post&amp;post=133059</link>
            <guid>http://www.byond.com/members/Johan411?command=view_post&amp;post=133059</guid>
            <pubDate>Sun, 17 May 2009 08:38:11 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Johan411?command=view_comments&amp;post=133059#comments</comments>
            
            <description>The ability to move a frames pixel x,y to a selected value&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://i94.photobucket.com/albums/l81/srrydian/byondidea.png&quot;&gt;http://i94.photobucket.com/albums/l81/srrydian/byondidea.png&lt;/a&gt;</description>
        </item>
                <item>
            <title>request for mouse over boxes</title>
            <link>http://www.byond.com/members/Johan411?command=view_post&amp;post=133350</link>
            <guid>http://www.byond.com/members/Johan411?command=view_post&amp;post=133350</guid>
            <pubDate>Wed, 05 Nov 2008 03:04:06 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Johan411?command=view_comments&amp;post=133350#comments</comments>
            
            <description>I think it would be really cool for like some interface and statpanels to pop up boxes when you put your mouse over the object and allow us to customize the text within the box =]</description>
        </item>
                <item>
            <title>question</title>
            <link>http://www.byond.com/members/Johan411?command=view_post&amp;post=165069</link>
            <guid>http://www.byond.com/members/Johan411?command=view_post&amp;post=165069</guid>
            <pubDate>Fri, 02 Mar 2007 14:36:39 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Johan411?command=view_comments&amp;post=165069#comments</comments>
            
            <description>hey i need to add a area over another area any ideas on how to do this?&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
im thinking somthing along the lines of this&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
\weather&lt;br&gt;    parent_type = /area
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
i need this for my weather system becuase i have some other areas on the map teleports,etc......&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
so if any of you have any suggestions for me please post them</description>
        </item>
                <item>
            <title>need help with pet killing</title>
            <link>http://www.byond.com/members/Johan411?command=view_post&amp;post=144978</link>
            <guid>http://www.byond.com/members/Johan411?command=view_post&amp;post=144978</guid>
            <pubDate>Wed, 12 Jul 2006 23:13:45 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Johan411?command=view_comments&amp;post=144978#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/pkillDeath()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.Health &amp;lt;= 0)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/exp =rand(10,src.expgive)&lt;br&gt;            view() &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;small&amp;gt;&amp;lt;B&amp;gt;&amp;lt;font face=\&quot;Papyrus\&quot;&amp;gt;&amp;lt;font color=#B0171F&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; killed &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.&amp;quot;&lt;/span&gt;&lt;br&gt;            usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;small&amp;gt;&amp;lt;B&amp;gt;&amp;lt;font face=\&quot;Papyrus\&quot;&amp;gt;&amp;lt;font color=#104E8B&amp;gt;You gained &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[exp]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; experience!&amp;lt;/B&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            usr.exp +=exp&lt;br&gt;            usr.explast = exp&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.owner == M)&lt;br&gt;                    M &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;small&amp;gt;&amp;lt;B&amp;gt;&amp;lt;font face=\&quot;Papyrus\&quot;&amp;gt;&amp;lt;font color=#B0171F&amp;gt;You Pet &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; killed &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.&amp;quot;&lt;/span&gt;&lt;br&gt;                    M &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;small&amp;gt;&amp;lt;B&amp;gt;&amp;lt;font face=\&quot;Papyrus\&quot;&amp;gt;&amp;lt;font color=#104E8B&amp;gt;You gained &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.explast]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; experience from your pet!&amp;lt;/B&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                    M.exp +=usr.explast&lt;br&gt;                    M.LevelUP()&lt;br&gt;            usr.LevelUP()&lt;br&gt;            usr.gettingready = 0&lt;br&gt;            usr.attacking = 0&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/gold/O = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;&lt;br&gt;            O.amount = rand(1,expgive  / 5)&lt;br&gt;            O.loc = locate(src.x,src.y,src.z)&lt;br&gt;            O.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;gold&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/meter/B &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world.contents)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(B.owner == src)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; B&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; src
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
this is my pet kill proc when my pet goes to kill a monster it doesnt die when i told it to make it&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>my website</title>
            <link>http://www.byond.com/members/Johan411?command=view_post&amp;post=185020</link>
            <guid>http://www.byond.com/members/Johan411?command=view_post&amp;post=185020</guid>
            <pubDate>Wed, 17 May 2006 02:10:24 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Johan411?command=view_comments&amp;post=185020#comments</comments>
            
            <description>&lt;a href=&quot;http://LittleDevil.ath.cx&quot;&gt;http://LittleDevil.ath.cx&lt;/a&gt; we dont have a really good domain name right now we will later on we have a microsoft office live website but it sucks u cant do anything with it freeewebs is better than it, we offer byond game hosting 27/7 for a little fee per month pretty good. we have added aimclicks to out website while your there click some we have a few games comming out for byond later on. i dont read these forums alot so i probly won't get your email if u want to contact me email me at Johan411@littledevilentertainment.net</description>
        </item>
                <item>
            <title>I need a shop keeper code that u can see insides itsbackpac</title>
            <link>http://www.byond.com/members/Johan411?command=view_post&amp;post=169876</link>
            <guid>http://www.byond.com/members/Johan411?command=view_post&amp;post=169876</guid>
            <pubDate>Tue, 19 Apr 2005 03:57:32 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Johan411?command=view_comments&amp;post=169876#comments</comments>
            
            <description>if u could give me one it would make me happy</description>
        </item>
                <item>
            <title>Zip Package Zip uploads for games have been discontinued. P</title>
            <link>http://www.byond.com/members/Johan411?command=view_post&amp;post=135126</link>
            <guid>http://www.byond.com/members/Johan411?command=view_post&amp;post=135126</guid>
            <pubDate>Wed, 26 Jan 2005 03:08:37 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Johan411?command=view_comments&amp;post=135126#comments</comments>
            
            <description>this is going to piss me off cus i do not have the time to put this stuff on a web site cus im to lazzy to make a web site so why do that?</description>
        </item>
                <item>
            <title>i need ppl to help on my first game</title>
            <link>http://www.byond.com/members/Johan411?command=view_post&amp;post=170658</link>
            <guid>http://www.byond.com/members/Johan411?command=view_post&amp;post=170658</guid>
            <pubDate>Wed, 29 Dec 2004 23:42:07 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Johan411?command=view_comments&amp;post=170658#comments</comments>
            
            <description>if u do i will give u gm thxs and plz</description>
        </item>
                <item>
            <title>i need help on my house code</title>
            <link>http://www.byond.com/members/Johan411?command=view_post&amp;post=170672</link>
            <guid>http://www.byond.com/members/Johan411?command=view_post&amp;post=170672</guid>
            <pubDate>Tue, 28 Dec 2004 03:20:03 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Johan411?command=view_comments&amp;post=170672#comments</comments>
            
            <description>Take_Key(mob/M in world)&lt;br&gt;
set category = &quot;Orders&quot;&lt;br&gt;
usr &amp;lt;&amp;lt; &quot;&lt;font color=&quot;white&quot; font=&quot;&quot; size=&quot;1&quot;&gt;You have taken [M]'s key to your house!&quot;&lt;br&gt;
M &amp;lt;&amp;lt; &quot;&lt;font color=&quot;red&quot; font=&quot;&quot; size=&quot;1&quot;&gt;Your key to [usr.name]'s house has been taken, you now feel sad!&quot;&lt;br&gt;
M.canenter = 0&lt;br&gt;
&lt;br&gt;
turf&lt;br&gt;
Door&lt;br&gt;
Door1a&lt;br&gt;
icon = 'cave.dmi'&lt;br&gt;
icon_state = &quot;door&quot;&lt;br&gt;
name=&quot; &quot;&lt;br&gt;
Enter(mob/M)&lt;br&gt;
if (istype(M,/mob))&lt;br&gt;
if(usr.house == 1||usr.canenter == 1) // telling byond to let you in if you own the house or have a &quot;key&quot; to the house...&lt;br&gt;
usr.loc=locate(11,25,1)&lt;br&gt;
usr.see_invisible=0&lt;br&gt;
usr&amp;lt;&amp;lt; 'd2.mid'&lt;br&gt;
&lt;br&gt;
else&lt;br&gt;
if(bought1==0) // if the house is unowned ask you if you wanna buy it&lt;br&gt;
var/c = input(&quot;Do you want to buy this house, it costs 100,000 gold to buy it, still want to buy it?&quot;,&quot;House&quot;) in list (&quot;Yes&quot;,&quot;No&quot;)&lt;br&gt;
if(c == &quot;Yes&quot;)&lt;br&gt;
if(usr.gold &amp;gt;= 100000)&lt;br&gt;
usr.gold -= 100000&lt;br&gt;
usr.house = 1&lt;br&gt;
bought1=1&lt;br&gt;
houseown=1&lt;br&gt;
usr.verbs += /mob/house/verb/House_Key&lt;br&gt;
usr.verbs += /mob/house/verb/Take_Key&lt;br&gt;
&lt;br&gt;
else&lt;br&gt;
alert(&quot;Sorry but you dont have enough gold.&quot;) // telling you to go get more money&lt;br&gt;
&lt;br&gt;
if(c == &quot;No&quot;)&lt;br&gt;
alert(&quot;You chose not to buy this house!!!&quot;) // if you say no then you dont get the house!!!&lt;br&gt;
else&lt;br&gt;
alert(&quot;Sorry someone already owns this house or you already bought one.&quot;) // if the house is owned you get this message&lt;br&gt;
&lt;br&gt;
turf&lt;br&gt;
Door&lt;br&gt;
Door2a&lt;br&gt;
icon = 'cave.dmi'&lt;br&gt;
icon_state = &quot;door&quot;&lt;br&gt;
name=&quot; &quot;&lt;br&gt;
Enter(mob/M)&lt;br&gt;
if (istype(M,/mob))&lt;br&gt;
if(usr.house2 == 1||usr.canenter == 1) // telling byond to let you in if you own the house or have a &quot;key&quot; to the house...&lt;br&gt;
usr.loc=locate(7,30,7)&lt;br&gt;
usr.see_invisible=0&lt;br&gt;
usr&amp;lt;&amp;lt; 'Tear.mid'&lt;br&gt;
&lt;br&gt;
else&lt;br&gt;
if(bought2==0 &amp;&amp; houseown==0) // if the house is unowned ask you if you wanna buy it&lt;br&gt;
var/c = input(&quot;Do you want buy this house, it costs 100,000 gold to buy it, still want to buy it?&quot;,&quot;House&quot;) in list (&quot;Yes&quot;,&quot;No&quot;)&lt;br&gt;
if(c == &quot;Yes&quot;)&lt;br&gt;
if(usr.gold &amp;gt;= 100000)&lt;br&gt;
usr.gold -= 100000&lt;br&gt;
usr.house2 = 1&lt;br&gt;
bought2=1&lt;br&gt;
houseown=1&lt;br&gt;
usr.verbs += /mob/house/verb/House_Key&lt;br&gt;
usr.verbs += /mob/house/verb/Take_Key&lt;br&gt;
&lt;br&gt;
else&lt;br&gt;
alert(&quot;Sorry but you dont have enough gold.&quot;) // telling you to go get more money&lt;br&gt;
&lt;br&gt;
if(c == &quot;No&quot;)&lt;br&gt;
alert(&quot;You chose not to buy this house!!!&quot;) // if you say no then you dont get the house!!!&lt;br&gt;
else&lt;br&gt;
alert(&quot;Sorry, someone already owns this house or you already bought one!&quot;) // if the house is owned you get this message&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
turf&lt;br&gt;
exit&lt;br&gt;
Entered(mob/M)&lt;br&gt;
if(istype(M,/mob))//is it a mob that entered?&lt;br&gt;
M.loc=locate(9,25,1)//if it is a mob move it to the x,y,z&lt;br&gt;
usr.dir = WEST&lt;br&gt;
usr.see_invisible =1&lt;br&gt;
&lt;br&gt;
turf&lt;br&gt;
exit2&lt;br&gt;
Entered(mob/M)&lt;br&gt;
if(istype(M,/mob))//is it a mob that entered?&lt;br&gt;
M.loc=locate(7,32,7)//if it is a mob move it to the x,y,z&lt;br&gt;
usr.dir = NORTH&lt;br&gt;
usr.see_invisible =1&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
this is wat i got and it comes up with&lt;br&gt;
error:usrLgold:unfined:var&lt;br&gt;
error:usrLgold:unfined:var&lt;br&gt;
error:usrLgold:unfined:var&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
some 1 plz help&lt;/font&gt;&lt;/font&gt;</description>
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