More help with tech trees.... in Design Philosophy
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so far this is what I have - from least greatest tech to greatest...
1. Writing - requires understanding of stone carving, and allows the first basis for communication with allies.
2. Paper - requires basic understanding of trees and wood, with the understanding of writing and improves on basic communication with allies.
3. Currency - Requires basic understanding of writing and paper, plus the understanding of certain types of metals. This opens up the options for banks to be built, improving commerce for a city.
4. Printing Press - Requires advanced understanding of metals and wood/metal lacing. Provides the ability to build libraries.
anything I'm missing that in actual reality these things should provide otherwise in a game that is strategy based and much like civilization? Perhaps more techs I'm missing?
The next item on the list is construction, I don't know where to begin and where to end with building construction.
When did we first start learning about how to create our own shelter? Obviously we had to have some kind of understanding of basic physics in the world and some sort of understanding of objects...
so probably require understanding of basic wood principles, and then have a technology for physics understanding.
any ideas would be appreciated :)
btw what would you call the lacing of metal and wood? Lets just say that you have a piece of wood that can sustain the same heat as a piece of metal, and can be bent and moldable like metal if hot enough, and you combine metal and wood intricately... what would that be called?
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I'm unsure if a word exists that refers to the working of wood with metal in that way...have fun inventing one.