ID:156059
 
I need to know how to make it so When i click a verb it locates an obj to multiple locations forming a square around me as if to trap people example i and the 0 the ls are the obj
it may not appear as a square but its supose to sorry


lllllllllll
l l
l o l
l l
lllllllllll
mob/verb/Prison()
for(var/turf/T in view(6))
if(T in view(5))
continue
new/obj/wall(T)
In response to Ripiz (#1)
Wouldn't using oview be slightly better since it excludes the object and its contents by default? Or would it not matter?