Jp

Joined: Sep 17, 02

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My demos

 

 

Posts with keyword 'programming'

 
"New version of Jp_DungeonGen"
  Posted by Jp on Saturday, January 24, 2009 08:08PM
Added a bunch of new features to Jp_DungeonGen. The helpfile is already out of date.
  4 Comments
"jp_DungeonGenerator code done"
  Posted by Jp on Wednesday, November 19, 2008 01:56AM
All I need to do now is write the helpfile. Also, add in new features, and use you all as willing pawns to test my code. Mwahahahaha.
  3 Comments
"More More Random Map Generation"
  Posted by Jp on Sunday, October 05, 2008 02:04AM
In which I show off more randomly-generated maps.
  1 Comment
"GIAD 2008 Entry"
  Posted by Jp on Monday, September 22, 2008 12:48AM
My (pretty poor) Game in a Day entry - a simulation game called Media Tycoon. The media communicates, right?
"Graph-based random dungeon generation"
  Posted by Jp on Tuesday, September 02, 2008 03:25AM
I've been working on some new random map generation, and hope to turn it into a library. A sample image is included.
  2 Comments
"It's absolutely amazing!"
  Posted by Jp on Tuesday, March 13, 2007 05:22PM
srai r1, r2, 31 xor r1, r2, r1 sub r1, r1, r2
  3 Comments
"Bounding Ellipses for Collision Detection"
  Posted by Jp on Tuesday, January 16, 2007 10:41PM
So, I've been looking into making a game with pixel movement, which requires some level of collision detection. Last …
  3 Comments
"My GIAD Entry"
  Posted by Jp on Sunday, January 14, 2007 07:45PM
I've thrown it up on the hub. I intend to clean it up a bit and submit it to the Arcade channel. You can find the …
"Hmmm... optimising AI."
  Posted by Jp on Sunday, June 25, 2006 08:42PM
I've been looking at trying to speed up Ruin, and one of the big slowdowns, having a look at Profile World, seems to be …
  3 Comments
"Untitled"
  Posted by Jp on Saturday, April 15, 2006 11:00PM
I've been experimenting with an isometric engine for a while, and this is the final fruit of my creation: …
  14 Comments