Jp

Joined: Sep 17, 02

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Current Project

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My demos

 

 

Posts with keyword 'ruin'

 
"Not Getting Stuff Done: Yet to be named roguelike"
  Posted by Jp on Monday, June 01, 2009 05:50AM
I didn't get something done, but I plan to in the nearish future.
"Decrypt THIS"
  Posted by Jp on Thursday, November 30, 2006 08:08PM
30 31 31 31 30 31 30 30 20 31 30 30 30 30 31 31 30 20 30 31 31 30 31 31 31 30 20 30 30 30 31 30 31 31 30 20 31 30 31 30 …
  3 Comments
"Minor Ruin update"
  Posted by Jp on Tuesday, November 21, 2006 08:35PM
- Fixed a few minor bugs. - Overrode world/OpenPort() so the game can't be hosted. I noticed it in Games Live, and …
"Ruin stuff - including release of code"
  Posted by Jp on Wednesday, October 18, 2006 04:09AM
I've made a minor update to Ruin, including the latest version of my map generator - it now draws more then rectangular …
  8 Comments
"Okay, the hell?"
  Posted by Jp on Friday, August 25, 2006 11:57PM
Suddenly, I can't run Ruin. Whenever I do, it loads Dreamseeker, and I get 'logging in' for ever. Eventually, I have …
  2 Comments
"Ruin update"
  Posted by Jp on Monday, August 14, 2006 03:39AM
Yeah, it's been a little while. So, a special treat - an update for Ruin! Monsters are now smarter, as they have the …
"Ruin released!"
  Posted by Jp on Wednesday, July 19, 2006 12:46AM
Well, I bit the bullet, and decided that I'd done enough. Ruin is ready. There might be some balance issues, and I will …
  6 Comments
"Ruin: Revision 1.11"
  Posted by Jp on Wednesday, June 28, 2006 10:52PM
revision 1.11 date: 2006-06-29 06:38:27 +0000; author: james; state: Exp; lines: +16 -5 - Added stat generation to …
  2 Comments
"Ruin"
  Posted by Jp on Sunday, June 25, 2006 11:37PM
- Added a system for creatures to have resistances to status effects - Changed procedure calls slightly so that …
"Hmmm... optimising AI."
  Posted by Jp on Sunday, June 25, 2006 08:42PM
I've been looking at trying to speed up Ruin, and one of the big slowdowns, having a look at Profile World, seems to be …
  3 Comments
"Ruin"
  Posted by Jp on Sunday, June 25, 2006 04:10AM
date: 2006-06-25 11:57:54 +0000; author: james; state: Exp; lines: +97 -1 - Added new monster icons: 'Zombie', …
  2 Comments
"Latest Ruin revision."
  Posted by Jp on Friday, June 23, 2006 04:21AM
Well, I've decided to keep you a little more informed on what's going on with Ruin. That would be the name of that …
  2 Comments
"More Ruin"
  Posted by Jp on Sunday, June 11, 2006 07:37PM
As you can see, there are a few more screenshots present. They're also around about 20 Kb Screenie 1 Screenie 2 …
  6 Comments
"Two new roguelike screenshots."
  Posted by Jp on Sunday, June 04, 2006 08:27PM
They're pretty big, though - 20-30 Kb. here and here. As you can see, I've set up autojoining for the walls (That …
  5 Comments
"Roguelike in Development - Ruins"
  Posted by Jp on Saturday, May 27, 2006 04:13AM
Just a few screenshots of the single-player roguelike I'm developing using the BYOND engine: You may yell at …
  6 Comments