Jtgibson

Real Name: Jeremy T. Gibson

Joined: 239.187 NC

Happily Married to the Internet

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Posts with keyword 'design'

 
"A random thought on online life simulation games"
  Posted by Jtgibson on Wednesday, October 15, 2008 11:34AM
After thinking about life simulation games online (e.g., Wurm Online), I realised that one of the fundamental problems …
  3 Comments
"Why hello Mr. Scope, how shall I exceed you today?"
  Posted by Jtgibson on Friday, June 13, 2008 01:35PM
A demonstration of how remarkably intelligent and remarkably idiotic I am at the same time.
  1 Comment
"Another DM feature that I didn't know about"
  Posted by Jtgibson on Sunday, April 27, 2008 12:38PM
A tricky and syntactically beautiful variable instantiation method for the new() and newlist() proc...
  4 Comments
"Re: Copyright Status of BYOND Fan Games "
  Posted by Jtgibson on Tuesday, December 18, 2007 12:19AM
A blog response to Masterdan's off-base post. You're wrong, Masterdan, because your work is what is called a …
  29 Comments
"An exhaustive list"
  Posted by Jtgibson on Friday, November 23, 2007 03:11AM
Three guesses as to what this list represents.
  7 Comments
"Rrrrrrrrgh!"
  Posted by Jtgibson on Thursday, October 18, 2007 07:03AM
If Chewbacca lives on Endor, you must acquit! [But actually, Chewbacca lives on Endor's forest moon.]
  11 Comments
"A good num is hard to find"
  Posted by Jtgibson on Monday, September 17, 2007 08:57PM
I'm trying to find one simple number: * The average mass of food consumed daily by an average adult human. I can find …
  6 Comments
"The free exchange of currency"
  Posted by Jtgibson on Friday, September 14, 2007 09:46PM
If you're thinking of getting a profit from your BYOND game, consider the various methods at your disposal. But before …
  12 Comments
"Expected ammunition malfunction rates"
  Posted by Jtgibson on Wednesday, September 05, 2007 11:59AM
I did a little research on incidences of ammunition failing to fire and ultimately came up with the following figures. …
  8 Comments
"Saruman has ever been our friend and ally!"
  Posted by Jtgibson on Tuesday, August 07, 2007 11:41PM
Grima Wormtongue spoke both "friend" and "ally" as if they meant nothing, but what makes this a sticky situation is …
  16 Comments
"The World Gazetteer: Country"
  Posted by Jtgibson on Thursday, July 26, 2007 10:20PM
Country is an industrial nation of approximately thirty million to five hundred million people of several different …
  2 Comments
"The Answer to Life, Combat, and Everything"
  Posted by Jtgibson on Monday, June 04, 2007 09:43PM
Damage Types: Slash (Sharp Swing) -- e.g., a sword Blunt (Blunt Swing) -- e.g., a staff Pierce (Sharp Stab) -- e.g., a …
  12 Comments
"Let's get technical"
  Posted by Jtgibson on Friday, June 01, 2007 04:15PM
In my space-opera single-player game, I try to accurately simulate physics. There are, of course, creative allowances …
  7 Comments
"Energy Screens"
  Posted by Jtgibson on Thursday, May 24, 2007 05:14PM
Energy screens are cohesive barriers of energy (often called "shields" thanks to the prevalence of various ancient …
  5 Comments
"The reason I started hating 3000 AD"
  Posted by Jtgibson on Saturday, May 12, 2007 08:58PM
http:// www.3000ad.com/ downloads/ucse/ ucvcf.html Read the "Known Issues - None Bugs" section, and tell me honestly …
  4 Comments
"Where art thou, Starfall?"
  Posted by Jtgibson on Saturday, May 12, 2007 06:15PM
A long time ago, in the early dawn of my internet life, I was looking for lists of weapons and I encountered a website …
  8 Comments
"Chaz Wozzer of Interstellar, Inc."
  Posted by Jtgibson on Monday, April 02, 2007 09:52PM
What is up?! Chaz Wozzer is my name! Yo! Well, matter-of-factly, my name is Chaddington Smythe-Altra, but the public …
"A whatsit?"
  Posted by Jtgibson on Saturday, March 24, 2007 12:41AM
I'm trying to think of a good name to refer to a specific class of limb that belongs to a creature. The best I can …
  18 Comments
"Major rewrites"
  Posted by Jtgibson on Thursday, March 22, 2007 09:01PM
Here are the systems that I want to chop out and rewrite in Newtopia at the moment: * The equipment system. Presently …
  5 Comments
"That's brilliant!"
  Posted by Jtgibson on Wednesday, February 14, 2007 08:18AM
I don't think I've ever heard a wittiness quite like this before. Combat Rounds I've finally decided on a standard …
  4 Comments
"The physics of a bullet"
  Posted by Jtgibson on Sunday, February 04, 2007 05:00PM
I recently made a post on the Bear's Pit Forums for Jagged Alliance 2 with regards to a bullet-damage balancing thread, …
  12 Comments
"jt_vectors"
  Posted by Jtgibson on Saturday, February 03, 2007 01:07AM
The jt_vectors library, alpha version, has been released! Since it's still in alpha, there are still two functions …
  11 Comments
"Testing code and example code"
  Posted by Jtgibson on Friday, February 02, 2007 04:33PM
Deadron is a big proponent of writing unit tests and other forms of contract-based programming, so my recent policy was …
  1 Comment
"DM feature I didn't know existed"
  Posted by Jtgibson on Tuesday, January 30, 2007 08:39PM
proc/MyProc(...) If you are writing a procedure with variable arguments, you can insert "..." into the argument …
  12 Comments
"Supplication for Users' Consideration of my Cogitation"
  Posted by Jtgibson on Tuesday, December 19, 2006 08:21PM
I'm trying to decide whether I want logistic-based construction for burrows or whether burrow construction should be …
  12 Comments
"Not very impressed"
  Posted by Jtgibson on Thursday, December 14, 2006 11:18PM
docks.dmp - 7.13 KB (bearing in mind that this doesn't include the trees which are generated at runtime) 1,0.map - 226 …
  7 Comments
"Shot #3"
  Posted by Jtgibson on Sunday, December 10, 2006 12:34AM
This is a test run of the tree generator, so don't expect those trees to be in the same position in the final …
  16 Comments
"Plugging a stacking exploit"
  Posted by Jtgibson on Friday, December 08, 2006 04:10PM
The program is designed to prevent bulky objects of certain size from being placed into the same location. For …
  15 Comments
"A brief conversation with Amy"
  Posted by Jtgibson on Monday, November 27, 2006 09:24PM
Bartley the Badger says, "Hi!" in Common. The pert, pretty female Mouse says, "Shh!" in Common. Bartley the Badger …
  17 Comments
"Installation"
  Posted by Jtgibson on Monday, November 27, 2006 04:58PM
Like Hedgehow Hall of old, I've already implemented a system which allows objects to be 'installed'. An installed …
  15 Comments
"This always makes me laugh"
  Posted by Jtgibson on Friday, November 24, 2006 05:06PM
Bartley says, "Hello, my name is Bartley. What's yours?" in Vesil. DBG: test mob heard: "The tall, verbose Badger …
  24 Comments
"Just when I'm about to go to bed, I get a question"
  Posted by Jtgibson on Friday, November 24, 2006 03:18AM
In Newtopia, I was just about to jot down a few notes for my plans to implement the dynamic maps and online creation in …
  13 Comments
"Newtopia Shot #2"
  Posted by Jtgibson on Thursday, November 23, 2006 07:31PM
I only have the badger graphic done, and I think it looks worse than the original Hedgerow Hall one. Plus, I was …
  10 Comments
"Snippets Database is a go"
  Posted by Jtgibson on Tuesday, November 21, 2006 11:34AM
The Snippets Database Feel free to contribute your favourite snippets to the Database. I spent 4 hours getting …
  13 Comments
"''Knock yourself out''"
  Posted by Jtgibson on Monday, November 13, 2006 01:36PM
I believe I shall! Newtopia ploughs forward. Thanks, Lexy. =) (Part of me is considering the double-meaning behind …
  5 Comments
"So weak..."
  Posted by Jtgibson on Tuesday, November 07, 2006 04:39PM
So, I'm finding myself working on Newtopia again. For those people who weren't aware, Newtopia is a Hedgerow Hall …
  16 Comments
"The Twenty-Five Alignments"
  Posted by Jtgibson on Saturday, September 16, 2006 04:40PM
D&D came to us by way of wargames, meaning that it was based exclusively out of arbitrary dice and numbers that were …
  7 Comments
"What's the difference between a soldier and a craftsman?"
  Posted by Jtgibson on Tuesday, September 05, 2006 06:19PM
In my opinion, not much. Many online RPGs out there have a focus on combat; that is to say that the whole point of the …
  11 Comments
"A tribute to attributes"
  Posted by Jtgibson on Thursday, August 31, 2006 06:39AM
Back in '99 when I first conceived of Haven (it still had the exact same delusions of grandeur it has today, albeit in …
  4 Comments
"The Enemy Approaches"
  Posted by Jtgibson on Tuesday, August 29, 2006 04:07AM
Coincidentally, this post title also happens to be the title of the combat music for The Haven Seed. Or rather, not …
  4 Comments
"Honest request"
  Posted by Jtgibson on Sunday, August 20, 2006 10:19PM
Can someone make my dream game so I don't have to do it? I'm tired of programming things that don't get released and …
  7 Comments
"Tough decision"
  Posted by Jtgibson on Tuesday, June 27, 2006 03:30PM
Once again, I've gotten to the point where The Haven Seed is so overloaded with cruft that I'm considering harvesting …
  5 Comments
"Whee"
  Posted by Jtgibson on Friday, May 19, 2006 11:30AM
Assumptions: * An enclosed space is a number of points which are accessible to one another, but inaccessible to any …
  3 Comments
"It's Lummox JR's Fault"
  Posted by Jtgibson on Thursday, November 24, 2005 05:49PM
I'm back onto my roguelike again, thanks to Lummox JR dropping an innocent link to http:// www. roguelikedevelopment .org/ …
"Sprites and icons"
  Posted by Jtgibson on Saturday, November 19, 2005 04:47PM
I see people who work on their games and complain that the "coding" is too difficult, or it takes forever, but I notice …
  1 Comment
"Surprise and terror!"
  Posted by Jtgibson on Wednesday, November 09, 2005 12:49PM
I was shocked, to say the least, when those hunams did it again. I work and work and work on a game idea, and then …
"A Musing"
  Posted by Jtgibson on Saturday, October 29, 2005 06:46PM
Ha ha ha, what an a-musing joke. Anyway, the musing is this: I really need to get jt_admin finished. BYOND's …
"As they're wont to do"
  Posted by Jtgibson on Friday, October 21, 2005 11:59AM
...My four-day run of night shifts actually turned into a ten-day run, with four night shifts, one day shift, and …
"Freedom!"
  Posted by Jtgibson on Friday, October 07, 2005 09:12PM
I've already been plugging away at Haven's new character generation system for over two hours, but I get a nice three …
  2 Comments