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<rss version="2.0">
    <channel>
        <title>Justin Knight's site</title>
        <link>http://www.byond.com/members/JustinKnight</link>
        <description></description>
        <lastBuildDate>Tue, 21 May 2013 18:47:30 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Deadly Waters version 15 now available for download</title>
            <link>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=1027110</link>
            <guid>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=1027110</guid>
            <pubDate>Wed, 24 Oct 2012 18:30:29 +0000</pubDate>
            
            <comments>http://www.byond.com/members/JustinKnight?command=view_comments&amp;post=1027110#comments</comments>
            
            <description>The dedicated server version (with add/remove admin commands and banning built right into the game) is now available for download. The game can be configured with admins.txt (my admins are already given permission, but you can add/remove as you'd like) and settings.txt to autostart the game. Have fun! Version 15 includes officer training for people over 2000 experience.</description>
        </item>
                <item>
            <title>Storing a list of variables</title>
            <link>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=723668</link>
            <guid>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=723668</guid>
            <pubDate>Fri, 04 May 2012 20:14:10 +0000</pubDate>
            
            <comments>http://www.byond.com/members/JustinKnight?command=view_comments&amp;post=723668#comments</comments>
            
            <description>&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
I've been working on a merchant system of buying/selling resources and the code length is getting too long. I know of a way to fix it, but I don't know if BYOND actually supports it.&lt;br&gt;
&lt;br&gt;
I just want to store variables in a list and index the list rather than having to make a separate if statement for each resource just because I have to put in that resource's unique variables for price and quantity. Is this possible?&lt;br&gt;</description>
        </item>
                <item>
            <title>Renewed BYOND membership</title>
            <link>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=104849</link>
            <guid>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=104849</guid>
            <pubDate>Tue, 23 Nov 2010 00:57:08 +0000</pubDate>
            
            <comments>http://www.byond.com/members/JustinKnight?command=view_comments&amp;post=104849#comments</comments>
            
            <description>I haven't renewed my BYOND membership in 2 years, but I just did it today again. I like that you get all your old stuff back right away again. It feels good to get all the member features back again.</description>
        </item>
                <item>
            <title>text2path not working</title>
            <link>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=264819</link>
            <guid>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=264819</guid>
            <pubDate>Fri, 05 Nov 2010 16:33:31 +0000</pubDate>
            
            <comments>http://www.byond.com/members/JustinKnight?command=view_comments&amp;post=264819#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/NPC&lt;br&gt;    icon=&lt;span class=&quot;dmstring&quot;&gt;'mob.dmi'&lt;/span&gt;&lt;br&gt;    npc=1&lt;br&gt;    Resource_trader&lt;br&gt;        icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;trader&amp;quot;&lt;/span&gt;&lt;br&gt;        DblClick()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.oz)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.oz==6)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/a=input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Would you like to buy resources?&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(a)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/consoles/ships_computer/S &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(S.z==usr.oz)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(c1slots.len==0)&lt;br&gt;                                        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/slots/cargo/cargo1/c &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(c.z==S.z&amp;amp;&amp;amp;c.contents.len==0)&lt;br&gt;                                                c1slots.Add(c)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(c2slots.len==0)&lt;br&gt;                                        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/slots/cargo/cargo2/c &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(c.z==S.z&amp;amp;&amp;amp;c.contents.len==0)&lt;br&gt;                                                c2slots.Add(c)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(c3slots.len==0)&lt;br&gt;                                        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/slots/cargo/cargo3/c &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(c.z==S.z&amp;amp;&amp;amp;c.contents.len==0)&lt;br&gt;                                                c3slots.Add(c)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(c4slots.len==0)&lt;br&gt;                                        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/slots/cargo/cargo4/c &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(c.z==S.z&amp;amp;&amp;amp;c.contents.len==0)&lt;br&gt;                                                c4slots.Add(c)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/b=input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Which resource do you want to buy?&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;plastic level 1&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;plastic level 2&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;plastic level 3&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;steel&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;aluminum&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;tungsten&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;carbon fiber&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;coolant&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;fuel&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;oil&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;uranium&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;rubber&amp;quot;&lt;/span&gt;)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(b)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;plastic level 1&amp;quot;&lt;/span&gt;)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/c=input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;How much of the resource do you want to buy?&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;One cargo bay&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Two cargo bays&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Three cargo bays&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cancel&amp;quot;&lt;/span&gt;)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(c)&lt;br&gt;                                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;One cargo bay&amp;quot;&lt;/span&gt;)&lt;br&gt;                                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(c1slots.len&amp;gt;=1)&lt;br&gt;                                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(c1contents.len==0)&lt;br&gt;                                                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/slots/cargo/cargo1/c1 &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; c1slots)&lt;br&gt;                                                        &lt;span class=&quot;dmcomment&quot;&gt;//text2path&lt;/span&gt;&lt;br&gt;                                                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/string=b&lt;br&gt;                                                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/replace=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;_&amp;quot;&lt;/span&gt;&lt;br&gt;                                                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/find=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot; &amp;quot;&lt;/span&gt;&lt;br&gt;                                                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/length = lentext(find)&lt;br&gt;                                                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/pos = findtextEx(string, find)&lt;br&gt;                                                        string = copytext(string, 1, pos)+replace+copytext(string, pos+length)&lt;br&gt;                                                        length = lentext(find)&lt;br&gt;                                                        pos = findtextEx(string, find)&lt;br&gt;                                                        string = copytext(string, 1, pos)+replace+copytext(string, pos+length)&lt;br&gt;                                                        string=text2path(string)&lt;br&gt;                                                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/P&lt;br&gt;                                                        P=text2path(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;/obj/items/resources/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[string]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&amp;quot;&lt;/span&gt;)&lt;br&gt;                                                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(ispath(P,/obj/items/resources/plastic_level_1/))&lt;br&gt;                                                            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Path true.&amp;quot;&lt;/span&gt;&lt;br&gt;                                                            c1contents.Add(P)&lt;br&gt;                                                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                                            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Not a path&amp;quot;&lt;/span&gt;&lt;br&gt;                                                        &lt;span class=&quot;dmcomment&quot;&gt;//var/obj/items/resources/plastic_level_1/P = new /obj/items/resources/plastic_level_1&lt;/span&gt;&lt;br&gt;                                                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Thank you for purchasing &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[b]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
I'm trying to simplify my resource system with text2path and it isn't producing valid paths. I've been working on it for a while and nothing seems to be working. I got the replace text code from another thread, &lt;a href=&quot;http://www.byond.com/forum/?post=139977#comment661879&quot;&gt;[link]&lt;/a&gt; , and tweaked it to my needs. The replacement works. It changes the spaces into underscores. However, the variable is not outputted as a valid path. I followed the example of text2path from the DM reference. I pasted much more code than was needed, but I have had major problems in the past from only posting snippets and the thread gets out of hand fast. The commented out part at the end was the old way I was doing it, and it required a ton of copy and pasting for every resource. So I wanted to simplify it.</description>
        </item>
                <item>
            <title>Project Talon updates</title>
            <link>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=43040</link>
            <guid>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=43040</guid>
            <pubDate>Sun, 18 May 2008 02:11:32 +0000</pubDate>
            
            <comments>http://www.byond.com/members/JustinKnight?command=view_comments&amp;post=43040#comments</comments>
            
            <description>I haven't posted in this blog in quite a while! Hrm... Let's see...&lt;br&gt;
&lt;br&gt;
I've been having a lot of fun working on Project Talon these past few days. In this short while I have added:&lt;br&gt;
&lt;br&gt;
- Working turrets in the star port that can be entered with a click and fired with Center()&lt;br&gt;
&lt;br&gt;
- Laser pistols and rifles that can be dual or single wielded, and again, fired with Center().&lt;br&gt;
&lt;br&gt;
- A new ship design that hasn't been fully implemented into the game yet (it's sort of a custom build).&lt;br&gt;
&lt;br&gt;
- Proper overlay system for welders, pistols, rifles, etc. Works with both pick-up AND drop.</description>
        </item>
                <item>
            <title>GIMP</title>
            <link>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=32934</link>
            <guid>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=32934</guid>
            <pubDate>Tue, 24 Jul 2007 05:29:07 +0000</pubDate>
            
            <description>Original drawing, drew it in 10th grade (2 years ago), I think.&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://members.byond.com/JustinKnight/files/spaceship4.jpg&quot;&gt;&lt;br&gt;
&lt;br&gt;
Redrawn and colored in GIMP...&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://members.byond.com/JustinKnight/files/spaceship4_3.PNG&quot;&gt;</description>
        </item>
                <item>
            <title>Just when you think it can't get any better (or I don't post in my blog anymore)...</title>
            <link>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=31593</link>
            <guid>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=31593</guid>
            <pubDate>Fri, 15 Jun 2007 18:10:07 +0000</pubDate>
            
            <description>I originally was going through my Project Talon folder (and probably checking my blog) and I thought the fighters I made looked very boring. Although I intended them to be very basic, I thought they were good designs. So I improved upon the basic fighter design all the way back on March 7th and produced the first two pictures. Then I went back on May 22nd because I thought it was missing something. The 4th picture I actually made today and yesterday because there's no such thing as too much pwnage.&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://members.byond.com/JustinKnight/files/revamped_fighter1.PNG&quot;&gt;&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://members.byond.com/JustinKnight/files/revamped_fighter2.PNG&quot;&gt;&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://members.byond.com/JustinKnight/files/revamped_fighter3.PNG&quot;&gt;&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://members.byond.com/JustinKnight/files/revamped_fighter4.PNG&quot;&gt;&lt;br&gt;
&lt;br&gt;
Then I produced these all today for the other fighter! The first four are just pictures I saved while making the final product.&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://members.byond.com/JustinKnight/files/long_fighter_revamped4.PNG&quot;&gt;&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://members.byond.com/JustinKnight/files/long_fighter_revamped5.PNG&quot;&gt;&lt;br&gt;
&lt;br&gt;
EDIT: Last one was too much fail.&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://members.byond.com/JustinKnight/files/long_fighter_revamped7.PNG&quot;&gt;&lt;br&gt;
&lt;br&gt;
EDIT2: Cockpit looked too flat. Last one, I promise.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://members.byond.com/JustinKnight/files/long_fighter_revamped8.PNG&quot;&gt;&lt;br&gt;
&lt;br&gt;
EDIT3: All right, I lied. Blame D4RK3 54B3R.&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://members.byond.com/JustinKnight/files/long_fighter_revamped10.PNG&quot;&gt;&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://members.byond.com/JustinKnight/files/long_fighter_revamped11.PNG&quot;&gt;&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://members.byond.com/JustinKnight/files/long_fighter_revamped12.PNG&quot;&gt;&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://members.byond.com/JustinKnight/files/long_fighter_revamped14.PNG&quot;&gt;&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://members.byond.com/JustinKnight/files/long_fighter_revamped15.PNG&quot;&gt;&lt;br&gt;
&lt;br&gt;
#15 has been officially deemed as &quot;pwnage.&quot; No matter what anybody says.&lt;br&gt;</description>
        </item>
                <item>
            <title>Weapons slots...</title>
            <link>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=270833</link>
            <guid>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=270833</guid>
            <pubDate>Mon, 25 Sep 2006 02:24:21 +0000</pubDate>
            
            <comments>http://www.byond.com/members/JustinKnight?command=view_comments&amp;post=270833#comments</comments>
            
            <description>Ok, I don't ask for help that much and when I do it's usually pretty minor, but I need some help here. I'm having some problems fitting in all the pieces of this system by myself.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://members.byond.com/JustinKnight/files/hardpoints.PNG&quot;&gt;http://members.byond.com/JustinKnight/files/hardpoints.PNG&lt;/a&gt; is a picture of what I thought up myself for the system. In Project Talon, for each ship class there would be a predetermined amount of weapon slots to mount weapons on. Obviously, some weapons are larger than others so that's where the different slots come into play.&lt;br&gt;
&lt;br&gt;
What I wanted to know is 1) How to check to make sure that the multi-directional slots are all facing the same way (refer to the picture), and mark each location (ships are probably going to be generated from SwapMaps, so the z location isn't going to be static.)&lt;br&gt;
&lt;br&gt;
2) Dynamically place new/change weapons in the slots (I already have an idea which weapons go into which size slot).&lt;br&gt;
&lt;br&gt;
I think that covers it... I think the rest would just be altering some minor things.&lt;br&gt;</description>
        </item>
                <item>
            <title>Another fighter ship!</title>
            <link>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=17392</link>
            <guid>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=17392</guid>
            <pubDate>Fri, 18 Aug 2006 03:15:01 +0000</pubDate>
            
            <description>I originally based this off the first fighter I made to speed things up, but it turned into something much more. Well, I didn't base the design off the first fighter, just the style. I sketched out a few fighter designs a few days ago and the two I made so far are going right off those designs. Again, these are one-manned fighter craft for my game Project Talon.&lt;br&gt;
&lt;br&gt;
The first one was a basic fighter with just two lasers and no shields, but this one has two lasers, two missiles, shields, and a more poweful engine.&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://members.byond.com/JustinKnight/files/long_fighter_pwnage.PNG&quot;&gt;</description>
        </item>
                <item>
            <title>Fighter ship</title>
            <link>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=17197</link>
            <guid>http://www.byond.com/members/JustinKnight?command=view_post&amp;post=17197</guid>
            <pubDate>Tue, 15 Aug 2006 19:01:54 +0000</pubDate>
            
            <description>While I was working on Project Talon last night, specifically with batteries to try to make the weapons system, I was thinking about escape shuttles and fighter ships. Before I went to sleep, I sketched down some ideas for fighter ships. I worked off of one of those rough sketches and came up with this:&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://members.byond.com/JustinKnight/files/new_fighter.PNG&quot;&gt;&lt;br&gt;
&lt;br&gt;
Pretty cool, eh? That's exactly how big it would be in-game, 3x3 tiles, which is the minimum size of a fighter because otherwise the pilot would be exposed to space! I called the two lasers that the ship has protruding from the hull &quot;Lance head lasers&quot; because they look like a medieval lance.&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://members.byond.com/JustinKnight/files/fighter_first.PNG&quot;&gt;&lt;br&gt;
&lt;br&gt;
The ship originally looked something like this when I was first designing it, because I needed to seperate the different tiles when I place them in the icon files.</description>
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