bound_x/y fix in Pixel Movement
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All that's needed to allow use of bound_x/y (because right now it messes up collisions) is this:
mob icon = 'mob.dmi'
bounds = "9,9 to 24,24"
atom/movable New() pwidth = bound_width pheight = bound_height
pixel_x -= bound_x pixel_y -= bound_y
bound_x = 0 bound_y = 0
..()
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