obj ramps aren't sticky in Pixel Movement
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| BYOND Version: | 496 |
| Operating System: | Windows 7 Ultimate 64-bit |
| Web Browser: | Safari 4.0 |
| Applies to: | DM Language |
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| Status: |
Open
Issue hasn't been assigned a status value.
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Self-explanatory. It's a change from turf to atom in the if(stick_to_ramp) block.
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