Kaiochao

Joined: Dec 26 2004

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Programmer for Hazordhu. Helps the code newbs. Manages the BYOND Discord.

Shoutbox

XD02FE
Aug 1 2019, 12:23 pm
oi o meu jogo ta bugado acho, eu tava jogando spacestation13 e simplesmente eu nao consiguia ver os bonecos eles estavam invisiveis e so dava para ver o cabelo e eu nao sei oque fazer pode me ajudar
Delta0Zero2
Apr 20 2018, 8:56 pm
Tabletop graphics are cheap to import.
Tabletop touch-mechanics were cheap to install. If you invest your 500. you could prototype one game. And hold onto it LMAO
Kaiochao
Aug 8 2016, 1:24 pm
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The <dm> tag has a width of 99 columns.
Khyberkitsune
Jun 21 2015, 9:06 pm
I saw you pop over into my little 2D MUCK. Sorry I wasn't around to say hello!
Keeth
Jun 13 2015, 10:37 pm
wtf are you doing on this website kao

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Subject
Replies
Date
Location
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2D vector datum for positions and offsets.
0
atan2(x, y)
2
hypot(x, y)
0
Periodically update objects for real-time effects.
0
Track the state of the mouse buttons.
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Track buttons using the Any Macro.
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Get the position of the mouse in the screen or the world.
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Get the absolute pixel coordinates of atoms on the map.
0
0
 
I think PIXEL_SCALE was added after the "normal" zoom-mode for map elements? Currently, PIXEL_SCALE works the same as …
1
ChangesBricks now weigh less than stones Boards now weigh less than logs Tailoring now includes a recipe for Thread You …
6
Just a quick update with small fixes and improvements. Nothing really new. Changes: * Fixed layering issue caused by a …
2
 
To be sorted out into feature requests or bug reports eventually maybe. Consider this a blog post for now, I guess. I …
3
 
"Unable to open [Project].dme: file in use by another application" If the .dme is open in Dream Maker, then opening …
0
Got around to uploading an executable to fix the character creation text layering issue caused by a HUD layering change …
3
 
Sometimes I find it necessary to start an animation sequence without actually changing anything, just to prepare for …
5
18
21
 
I'd like to be able to control the input() and alert() windows with the gamepad. Like, d-pad and sticks to move the …
2
 
Syntactic sugar access operators. From C#: https://msdn.microsoft.com/ en-us/library/dn986595.aspx The null-conditional …
14
0
 
A lazy var's initialization occurs when the var is read for the first time. Lazy variables are specified using the lazy …
7
5
 
The instance editor popup should be embedded somewhere and simply link to whatever the active instance is …
1
5
 
hasinterface(Obj, Type) should tell whether or not an object (instance or prototype) implements a given interface …
2
 
Minor text editing annoyance introduced in 511.
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4
2
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I'd like to be able to make procs like locate() which have access to the declared type of the variable currently being …
4
12
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In DM, tracking the position of the mouse is done by overriding the built-in mouse events to extract the position from …
7
 
For atoms on the map, loc (and consequently the view() procs and opacity origins) currently seems to be from the …
4
 
(511.1351) I don't know if it's placebo, but it feels like setting client.fps to 100 is noticeably smoother than …
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21
0
 
Instead of "/list (/list)", it'd be nice if the first X characters of json_encode(list) was displayed instead. Heck, …
0
9
4
 
Like the Any macro, which provides the actual macro's name with [[*]], it'd be nice if there was an AnyAnalog macro, …
1
0
An enumeration for the built-in directions, with extra useful functions.
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A periodically-firing event that keeps track of its own time.
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