Mega Man Update + Other Notes in Mega Man
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Unfortunately I've been unwell the last week and have made very little progress. I've completely stalled on Mega Man so I've decided to go ahead and release it now to keep the momentum going.
Read the bottom of the post for the change log.
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Capture the Flag
New mode added to Mega Man. Teams try to steal a blinking question box and take it back to their base. Unfinished, game goes forever right now.
I'm not familiar with CTF style games, so it is seriously lacking. Basically, I'm not sure how multi-player should work. I've used up most of my energy building the engine.
Let me know how well it runs with 6-8 players.
Suggestions would be nice, a detailed explanation of how Mega Man should handle CTF would be even better. Eventually I'd like to have someone else make a good map for this mode.
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Duel Monsters Online Testing
It shouldn't be too far away. The first test will only have a few testers, probably less than 5. Too many testers will spread my attention too thin.
Keep in mind nothing is really playable. If you don't make it, you're not missing out on much.
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Mega Man Change Log
Fixed
- Protoman+Bass had missing Super Arm(Carry) icon states
- Life HUD wasn't updating between stages
- Could take damage from bosses after they had been destroyed, sometimes their AI also continued after death
Changes
- Removed test room
Features
- Capture the Flag: New mode(unfinished)
- Sliding
New
- New Enemies: Screwbomber, Big Eye, Flea
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