| You're able to use 4 Raigeki in a deck in DMO? If you can let me know how they're doing this I'll put up a patch. Is …
|
|
34 |
|
|
| Minor updates to classic DMO. View in tag team wasn't working properly. Minor other fixes. Major updates in the alpha …
|
|
6 |
|
|
| I've logged in every few days to check server was still up, however, it seems there was a BYOND error in the log. So …
|
|
7 |
|
|
| An online inspired version of the Yu-Gi-Oh! strategy board game.
|
|
0 |
|
|
| It looks like the stable 511 BYOND release will be out soon. I'll make DMO compatible with that when it is. For now, …
|
|
18 |
|
|
| Thank you for your kind words. DMO is currently being hosted if anyone is interested in jumping back in for a duel.
|
|
205 |
|
|
| Hi Reina! Thank you for pointing this out, I believe there are many more worthwhile alternatives available now. DMO is …
|
|
1 |
|
|
| This week I had the opportunity to sit down and look at the source for the latest DMO version. Unfortunately the game …
|
|
36 |
|
|
| Once a few things come together I'll look into hosting the game again, I don't want to host prematurely at this stage …
|
|
64 |
|
|
|
4 |
|
|
|
4 |
|
|
| I somewhat gave up on it after the lackluster response to the game. Now BYOND has supported pixel movement I may be …
|
|
5 |
|
|
| Kumorii wrote: > This makes me wonder. What ever happened to the BYOND store? > I understand that not many people made …
|
|
59 |
|
|
| If I understand the hub changes correctly, each game will have it's own forum and bug tracker. If so, I believe this …
|
|
290 |
|
|
| Brief catch-up on progress and happenings.
|
|
26 |
|
|
| That was my original solution, which I also used for the previous versions of DMO. There are some downsides though. The …
|
|
7 |
|
|
| DMO progress and planned vacation.
|
|
4 |
|
|
| Completed more of the duel system, my priority is to get the base of that finished first. Nothing else matters if …
|
|
42 |
|
|
| I'm not sure on the exact amount off the top of my head, it was about $15-20 a month I believe. Earthbound Immortals …
|
|
43 |
|
|
| Quick outline of future plans.
|
|
14 |
|
|
| Currently when resizing/stretching the map control, both the map and the HUD objects are drawn stretched/shrunk. When …
|
|
1 |
|
|
| I'm not sure when we'll have it up and running. My computer access is a bit limited this month, but hopefully soon. You …
|
|
55 |
|
|
| There are no plans to add Synchro Summoning. Cards that players want will take priority. I am working to get it ready …
|
|
20 |
|
|
| Mostly inconsistent crashing and refusal to compile randomly. Spent about a week and a half testing and tweaking things …
|
|
12 |
|
|
| A flash client? What does this mean exactly? Could you point me to some information, thanks.
|
|
27 |
|
|
| > Gyronova13 Thanks. I'm looking forward to seeing it back up myself. > Yammen I know I'm going to have a lot of …
|
|
27 |
|
|
| I'll have some fixes up in the next couple of days. Some of the MegaMan ones are a bit tricky and may not be fixed …
|
|
11 |
|
|
| The internal systems should be done, from this point it's just gameplay and content(which as it turns out is harder …
|
|
6 |
|
|
| The bwiki could have been better, it was rather difficult to use. I feel the recent wiki standards make them more …
|
|
11 |
|
|
| If you prefer to copy/paste the questions, it's fine. Comment format isn't important, I'm only after information and …
|
|
59 |
|
|
| Thanks for the kind words. I've tried to focus on it completely but to be honest it's very difficult after so long …
|
|
7 |
|
|
| When changing icon_state delay in the icon editor it displays: Delay: [ ] in 1/10th seconds This is what led me to …
|
|
4 |
|
|
| Why is DMO not back up yet? Don't know. Server people had some issues with the transfer of servers. They have major …
|
|
20 |
|
|
| That was essentially what I was suggesting, I wasn't aware it functioned like that already. Topic can be erased/locked …
|
|
3 |
|
|
|
0 |
|
|
| The game is very incomplete and not functioning as normal right now. Releasing host files every night instead of …
|
|
27 |
|
|
| Unfortunately I can't give any estimates right now. However, after this weekend I'll be able to spend a bit of time …
|
|
113 |
|
|
| I did some testing, the server guy is going to try to get it done tomorrow hopefully.
|
|
9 |
|
|
| I can't really predict a date when I'll be done with the current batch of updates. It's been very difficult to push …
|
|
35 |
|
|
| Thanks for the reports, I thought I had worked them out by the final release. There were some slowdown issues over …
|
|
20 |
|
|
| I'm not exactly sure when DDMO will be hosted again, currently I'm using it's server to host a secondary DMO server …
|
|
29 |
|
|
|
14 |
|
|
| A potentially more useful way to provide this information could be in a read-only variable. This could allow developers …
|
|
2 |
|
|
| I hadn't noticed all of these comments, sorry about that.
The download has been removed for now, if you had …
|
|
24 |
|
|
| If you're a fan of Dungeon Dice Monsters Online and haven't noticed yet, it is back up regularly now. For some reason …
|
|
8 |
|
|
| Unfortunately I haven't been able to reproduce the error to retrieve the output. Getting my computer to run …
|
|
10 |
|
|
| The host files for the current public version of Duel Monsters Online are available again.
Unfortunately there have …
|
|
0 |
|
|
| If you've tried to register on the Lufika.com forums over the last few months you would have been faced with an error …
|
|
0 |
|
|
| Tails5: I rarely check the member pages and had forgotten about your problem. I will bring up the forum post again so …
|
|
19 |
|
|
| After checking the ban list there has been no staff created bans for quite some time. Perhaps the problem is the server …
|
|
5 |
|
|