Preview of K_Dialogue
Hello everyone, it's been quite sometime since I've made my last blog post, but I'm still here! And I've been working on a library called K_Dialogue and here's a preview of what it is capable of:

NOTE: Don't mind the cut-off part of the y's, the icon that has all the letters is messed up, I will fix it by the time of release.
For both of those, I used mugshots from MMBN 6 Gregar to use as an example. The dialogue they say is completely made up by me to also use as an example.
K_Dialogue currently features:
-Musgshots(Size: 32x32)
-Text printed on the screen
-If a word is much too long to fit on a line the Dialogoue/Print() proc will crash.
-Basic chat box for the background.
-Heavily commented code so that you can understand how it works.
-When a long string is passed as an argument the same type of thing that occurs in GBA games occurs here, the previous text is erased and the remaining text is printed (if there is still remaining text after that it will go on until there is no more remaining text.)
Will soon feature:
-Customizable size of the chat box( although it already adjusts to the screen based on the value of client.view and already checks for that too).
-Bigger Mugshot size(possibly, I have to think about this.)
-A command that trigger the access to the next part of the string rather than having it automatically be done.(Waits for user input.)
Libraries to anticipate:
-K_Administration
-K_Artificial_Intelligence
-K_Minimap(this is a maybe, this minimap is supposed to be in the browser, but I need to work things out)
-K_Server_Control-Allows complete control of all the servers of a certain game. (Obviously, only the servers of
your game.)
-K_Map_Handler(This is a big iffy, I might or might not do this based on my mood.)
Posted by Kakashi24142 on Friday, April 18, 2008 09:24AM
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Keywords:
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preview