Kakashi24142

Joined: Apr 5 2007

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Anime Fan and Programmer

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I think the method for doing so should be documented. This is how it is currently possible to do so: client I didn't …
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Suppose I was to keep track of how long an overlay has been added and then at any given instant, I create a new /icon …
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I was looking through some old code of mine and I noticed that I had indexed a variable that wasn't a list and it still …
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Currently, in the map editor, setting pixel offsets to any atom doesn't change the physical location of the atom in the …
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Is it possible to have an additional argument to link() or something that allows us to choose whether the link should …
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I just had an idea of how to manage multiple worlds for games that have a lot of people. You divide the map of your …
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My K_KeyHandling library is great and all, but there is one major flaw: pressing/holding keys like crazy will cause the …
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Suppose you have the following code: var/mob/M for(M in world) ... for(M in loc) ... for(M in Players) //Assume the …
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Is it possible to have a button that puts the link to the server in your clipboard so that you don't have to type it …
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I use the client.screen var heavily in my game and from what I can see from reading posting regarding it, I might be …
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I'm no expert in networking but I want opinions from the experienced whether BYOND's networking is efficient enough to …
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Currently, the battle system in my game using the client.screen var almost every tenth of a second during a battle with …
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Currently, I manage different actions and states in one variable called state. Each state/action is a bit flag and I …
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Are ASSERT() and CRASH() good procs to use when restricting an argument to a certain time (so if in the future, you …
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Have a fast-paced game? Need better handling of macros? This is the right library for you!
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Is it really worth creating a graphics engine that does the animations rather than the default one? This is to allow …
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Well in my game, I currently just send players to another map when they are battling each other. Is it better if I …
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Is it generally a good practice to split up giant procs into a group of smaller procs and call them separately? Because …
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It's been about a month since I have made my last post and I just felt like blogging what I've been doing. As you may …
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I've been looking through a few tutorials on how animations are handled in other languages (such as Java and C++) and …
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Well these days I hardly find any free time so I will be unable to program for a while. But I can find time to program …
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If you've thought that that's what Math really is all your life, you are obviously not going to get far. I've thought …
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Well I'm learning Java at the moment and I'm the the mood to write a few guides on making Java applets for DM …
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I was reading an article on memory addresses today and I finally understood why processors were called 8-bit,16-bit, …
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I don't know if I'm programming it wrong, but I the applet HTML code I use in my blog post is like so: I'm pretty sure …
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I want to create a physical simulation of magnetic fields (when a particle enters one) in a Java Applet, and I am …
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How are maps in tile-based games done in DM (and in general)? Do they make a multi-dimensional list that reference all …
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I was wondering if we could have a lower delay between press and hold, since I was doing some testing and I found that …
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I'm learning Java at the moment and I've come across exceptions in various tutorials yet I don't quite understand them …
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After learning to use the shift operators correctly, I've thought up of a way to do a very simple element system with …
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The reason I'm writing this blog post is to help out people who are in the dark on how to handle overlays well. (I've …
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For my game, there are certain instances where there an event must occur after a certain period of time and it's not …
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It would be real nice to have a certain proc called when someone clicks the close button (X). Because it doesn't, I'm …
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When I set a definite amount of loops in an animation and overlay an image with that state, only the last frame shows …
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With the current functionality, is it possible to do? If not, I assume in order to do this we need to have a BYOND plug …
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For a game (based of a GBA series) I'm working on, I use isometric maps that are from that game. All the boundaries in …
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This guild has been close to dead for about a few weeks now and I want to liven up a little bit. To start, I will try …
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