Object verbs dont work in Developer Help
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Code:
mob/Login() usr.loc=locate(1,1,1) usr.icon='black.dmi' world icon_size=16 name="farm"
mob/Move() if(src.m==1) return else ..() mob/var farmlevel=1 farmexp=1 farmmaxexp=10 nabos=0
stm=10000 mstm=10000
real=1
m=0 turf var arada=0 araa=0 plantada=0 dirt icon='turfs.dmi' icon_state="dirt" density=0 araa=1
mob/Stat() statpanel("[usr]'s stats") stat("Grana=[usr.real] reais") stat("Plantas Colhidas") stat("Nabos=[usr.nabos]") stat("Ferramentas e Itens") stat(usr.contents)
obj/var bprob=0 stmuse=10 nabo=0 obj/TurnipSeed icon='turfs.dmi' icon_state="saco" Click() src.loc=usr verb/plantar() for(var/T as turf in get_step(usr,usr.dir)) if(T:arada==1||T:plantada==0) T:plantada=1 var/obj/nabo/N=new() N.loc=T:loc N.plantanabo() src<<"you planted a turnip!" del(src) obj/Turnip var water=0 lvl=1 colhe=0 icon='turfs.dmi' icon_state="seed" density=0 nabo=1 verb/colher() set category=null if(src.colhe==1) usr.nabos++ for(var/T as turf in src.loc) if(T:arada==1||T:plantada==1) T:plantada=0 del(src) obj/Turnip/proc/plantanabo() sleep(600) if(src.water==1) if(src.lvl==1) for(var/T as turf in src.loc) T:overlays=null src.water=0 src.icon_state="1" src.lvl++ src.density=1 src.plantanabo() if(src.lvl==2) for(var/T as turf in src.loc) T:overlays=null src.water=0 src.icon_state="nabo" src.lvl++ src.colhe=1 src.density=1 src.plantanabo() else return else del(src) obj/Hoe
icon='turfs.dmi' icon_state="enxada" Click() src.loc=usr verb/arar() if(usr.stm<=src.stmuse-1) usr<<"not enough stamina!" return else for(var/T as turf in get_step(usr,usr.dir)) if(T:araa==1) T:icon_state="till" T:arada=1 T:araa=0 usr.stm-=src.stmuse if(prob(bprob)) usr<<"Your hoe is broken!" del(src)
obj/Bed icon='cama.dmi' Click() usr.loc=src.loc usr.m=0 usr<<"VocĂȘ descansa por 30 secs" sleep(600) usr.stm=usr.mstm usr.m=0 usr<<"Recuperado!" obj/WateringCan icon='turfs.dmi' icon_state="rega" Click() src.loc=usr verb/water() if(usr.stm<=src.stmuse-1) src<<"Sem stamina!" return for(var/T as obj in get_step(usr,usr.dir)) if(T:nabo==1) T:water=1 for(var/T as turf in get_step(usr,usr.dir)) T:overlays+='aaa.dmi' usr.stm-=src.stmuse if(prob(bprob)) usr<<"Your Watering can is broken!" del(src)
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Problem description:
The hoe dont work the watering can dont work and the seed dont work and the bed dont make you stop, what is da problem?
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