Kayren

Joined: Nov 16 2014

I’ll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

Posts Posts and comments
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Trying to create a menu system that switches both hud objects and keybinds over.
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From Evosim (which sourcecode I lost and am currently rebuilding a new version from scratch), I learned that highly …
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Highlighting keywords in compilation text for better oversight in larger projects
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Well, it's been some time, so let me show you that I wasn't sleeping all along: [ADDED] Pause verb to stop world tick …
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In case anyone is wondering, I'm busy with exams, but some of the stuff of the next version has already been coded, …
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Thanks for the mention. Looks like I'll have to get working on a proper manual so people actually know how it works.
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Unicellular life simulator
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Yeah, but even so, the letters on the keys remain, though the keyboard is then english. Makes for some very confusing …
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Has been done before. Check out Falacy's Monster Kingdom, tho you need to put the icon paths back at their right place …
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Great to see you're still working on it or at least repairing stuff. I put it on one of my usb sticks just in case it …
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Actually pretty good idea. I thought that weight=item would interfere with the list.len, but the way you write it, …
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So, the health value is shown as cards at the upper left corner, red boxes that are shooting balls at you can damage …
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Thanks guys, I'll keep that sequential stuff in mind.
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I can't see any options menu at all, neither the battle menu, the map always is above everything, oddly enough
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