client/Command() will not execute at all if no mob is connected to the client.
Code Snippet (if applicable) to Reproduce Problem:
I'm not even sure if this is a bug. It just seems to me that the client operations should work as long as the client is connected, but I understand if this is intended.
I expect it to execute the function as expected.
Does the problem occur:
Every time? Or how often? Yes.
In other games? Probably.
In other user accounts? Maybe.
On other computers? Yes.
When does the problem NOT occur?
If a mob is connected.
Connect a mob, I guess.
This is apparently intended according to the reference.
Kind of weird, but ok...