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        <title>Keiron's site</title>
        <link>http://www.byond.com/members/Keiron</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 19:50:15 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Mob Density 0</title>
            <link>http://www.byond.com/members/Keiron?command=view_post&amp;post=139736</link>
            <guid>http://www.byond.com/members/Keiron?command=view_post&amp;post=139736</guid>
            <pubDate>Fri, 10 Sep 2010 21:56:09 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Keiron?command=view_comments&amp;post=139736#comments</comments>
            
            <description>Hey,&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
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&lt;pre class=&quot;dmcode&quot;&gt;
    turf/Block&lt;br&gt;        name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Block&amp;quot;&lt;/span&gt;&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'Block.dmi'&lt;/span&gt;&lt;br&gt;        Enter(mob/enemy/M)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.density == 0)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; 0&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; 0
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I am currently in the process of trying to make enemies so that their density is 0 but are unable to move through otherwise what would be sense objects to the rest of the world. (This is so that players can pass through without having to use the bump proc) though, correct me if I'm doing this the completely wrong way.&lt;br&gt;
&lt;br&gt;
My problem here, is although it stops movement, it does it too well and stops the AI completely in its run.&lt;br&gt;
&lt;br&gt;
Although the AI is simply a basic random proc on a sleep delay currently the return of 0 as you know stops all movement whats so ever.&lt;br&gt;
&lt;br&gt;
If anyone can help by pointing out any stupid mistakes I'm doing or something that can fix my day that would be a great help (Searched the resource and it seems a bit of a hard topic to phrase into a search)&lt;br&gt;
&lt;br&gt;
Thanks for your time for anyone who wishes to help&lt;br&gt;
&lt;br&gt;
Keiron.</description>
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                <item>
            <title>Effect of Client:Eye to multiple mobs in the area</title>
            <link>http://www.byond.com/members/Keiron?command=view_post&amp;post=159811</link>
            <guid>http://www.byond.com/members/Keiron?command=view_post&amp;post=159811</guid>
            <pubDate>Sat, 10 Jan 2009 03:19:58 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Keiron?command=view_comments&amp;post=159811#comments</comments>
            
            <description>I have no code to share or examples, it is simply something I want to do. I have had no luck so far with the codes that I have been using, so they are obviously not working. To the point.&lt;br&gt;
&lt;br&gt;
I am attempting to create a code that first targets all mobs in the surrounding view area, then moves their 'client:eye'from one spot to another.&lt;br&gt;
&lt;br&gt;
Another problem which I will encounter sooner or late, is to save time and coding for repetitive lines. I am attempting to make a randomization for the for how much the increments of the y and x move up and down around the character, with variables of -5 - +5 on each side of the character. To give a shaking screen effect for everyone near.&lt;br&gt;
&lt;br&gt;
Thank you for your help if possible&lt;br&gt;
-Keiron.</description>
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            <title>Out of Memory,</title>
            <link>http://www.byond.com/members/Keiron?command=view_post&amp;post=163563</link>
            <guid>http://www.byond.com/members/Keiron?command=view_post&amp;post=163563</guid>
            <pubDate>Sat, 18 Aug 2007 16:30:00 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Keiron?command=view_comments&amp;post=163563#comments</comments>
            
            <description>Hey one and all, This is less of a Coding problem but more of a map Question, the maximum Allowed map size for byond is 1000x1000 with 1000 maps, Yet, If you try put it above say. 100 maps with 1000x1000... It'll give an error ''Out of memory'' And thats after it trys its hardest to compile, Whether this is a problem with my Memory capacity on my PC or the byond system I don't know. Any advise and solutions on this matter would be very Helpful, Thank you in advance - Keiron.</description>
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            <title>Moving With Vehicle</title>
            <link>http://www.byond.com/members/Keiron?command=view_post&amp;post=163811</link>
            <guid>http://www.byond.com/members/Keiron?command=view_post&amp;post=163811</guid>
            <pubDate>Thu, 02 Aug 2007 20:53:28 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Keiron?command=view_comments&amp;post=163811#comments</comments>
            
            <description>Right, So heres the concept, Dunno if its possible, But here I am to ask. I want for example, To know if say.. A boat, 20 tiles big was made, And people could walk onto this boat, How could I make the boat move. And when the boat does, So do the people on board. Without having them controlling it, (Setting Path with AI would be ideal) Dunno if this is too advance for byond. It may not be, But it would be interesting if it was possible, Leave your ideas, Thoughts Maybe even code to how you think it could work, (Even library's I may have missed) Thanks in Advance - Keiron</description>
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            <title>Singular Moving For Targeted Mob</title>
            <link>http://www.byond.com/members/Keiron?command=view_post&amp;post=163837</link>
            <guid>http://www.byond.com/members/Keiron?command=view_post&amp;post=163837</guid>
            <pubDate>Wed, 01 Aug 2007 18:23:18 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Keiron?command=view_comments&amp;post=163837#comments</comments>
            
            <description>Right, This is probebly something that has the most simple solution, But. I need to move the Targeted Mob thats targeted, And keep the rest of the group Staitonary, But the code I have doesn't seem to do the job. So any help will be greatly Aprechiated ^_^' Thanks In advance - Keiron.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
 obj/Click()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/npcs/Pet/B &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world) &lt;span class=&quot;dmcomment&quot;&gt;//Pet in world,&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(B.Owner == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmcomment&quot;&gt;// Check if its your pet&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(B.Frozen) &lt;span class=&quot;dmcomment&quot;&gt;//Check if there frozen&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(B.Targeter == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmcomment&quot;&gt;//Check if there is a mob Targeted,&lt;/span&gt;&lt;br&gt;                walk_towards(B,src) &lt;span class=&quot;dmcomment&quot;&gt;//Walk towards the clicked point. &lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;dmcomment&quot;&gt;// &amp;lt;&amp;lt; This is where I want it to stop , And not continue.. But,&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmcomment&quot;&gt;// This is probebly the problem where the rest of the group decides to move&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(B.Owner == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmcomment&quot;&gt;//Same check as before ect ect&lt;/span&gt;&lt;br&gt;                    walk_towards(B,src)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; 
&lt;/pre&gt;&lt;/td&gt;
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&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
How my code works, For those picky about not helping even though I dont believe it is needed to explain in this situation, But, Targeteing the Pet mob Changes its Variable so ''usr'' is Its Targeter, And frozen is obviously something that stops movement, Once again. Thanks for any help anyone can give - Keiron.</description>
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                <item>
            <title>Movement of Targeted mob, Singular</title>
            <link>http://www.byond.com/members/Keiron?command=view_post&amp;post=163966</link>
            <guid>http://www.byond.com/members/Keiron?command=view_post&amp;post=163966</guid>
            <pubDate>Wed, 25 Jul 2007 13:04:40 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Keiron?command=view_comments&amp;post=163966#comments</comments>
            
            <description>Right, I thought i'd post this here due to its more of a How-To then a code problem.. Ish, And I prefer this section anyway, So, Heres the code I have all annotated&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
turf/Click()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/npcs/Pet/B &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;span class=&quot;dmcomment&quot;&gt;//Check pet in world,&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(B.Owner == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmcomment&quot;&gt;//Only for those Of pets belong to ''usr''&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(B.Frozen) &lt;span class=&quot;dmcomment&quot;&gt;// Check if they are frozen or not so they will not move&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(B.Targeter == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmcomment&quot;&gt;//This is to check for targets,&lt;/span&gt;&lt;br&gt;                walk_towards(B,src) &lt;span class=&quot;dmcomment&quot;&gt;//Walk towards the clicked turf&lt;/span&gt;&lt;br&gt;                world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Target pet  r wlkin&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;dmcomment&quot;&gt;//Want it to end process here when it checks if its been Targeted or not. And not carry on&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(B.Owner == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmcomment&quot;&gt;//Not really needed,But put there anyway (Probebly the problem knowing me)&lt;/span&gt;&lt;br&gt;                    walk_towards(B,src) &lt;span class=&quot;dmcomment&quot;&gt;//All other Non targeted Pets walk (Not that I want them to if One is targeted, Want the rest to stay put&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Singular Moving When Targeted.</title>
            <link>http://www.byond.com/members/Keiron?command=view_post&amp;post=143696</link>
            <guid>http://www.byond.com/members/Keiron?command=view_post&amp;post=143696</guid>
            <pubDate>Tue, 24 Jul 2007 00:58:00 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Keiron?command=view_comments&amp;post=143696#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
Trying to make the mob adressed walk seperately from a group when seperately Targeted,&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
turf/Click()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/npcs/Pet/B &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(B.Owner == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&amp;amp;&amp;amp;B.Target)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(B == usr.Target)&lt;br&gt;                walk_towards(B,src)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(B.Frozen)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                walk_towards(B,src)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Problem Descrption being, It moves the whole group.. It's probebly something stupid ive done, its 2am when I was coding this, And while posting. So help would be greatly Aprechiated. Thanks ^_^&lt;br&gt;</description>
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                <item>
            <title>Secret Underlay</title>
            <link>http://www.byond.com/members/Keiron?command=view_post&amp;post=143780</link>
            <guid>http://www.byond.com/members/Keiron?command=view_post&amp;post=143780</guid>
            <pubDate>Mon, 09 Jul 2007 01:12:08 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Keiron?command=view_comments&amp;post=143780#comments</comments>
            
            <description>&lt;b&gt;Code:Hiding the Underlay from all bar src&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Test()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/underlay1&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/underlay2&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/underlay3&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/underlay4&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/underlay5&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/underlay6&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/underlay7&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/underlay8&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/underlay9&lt;br&gt;            underlay1 = image(&lt;span class=&quot;dmstring&quot;&gt;'Test.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;select&amp;quot;&lt;/span&gt;,pixel_y = -32)&lt;br&gt;            underlay2 = image(&lt;span class=&quot;dmstring&quot;&gt;'Test.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;select&amp;quot;&lt;/span&gt;,pixel_y = 32)&lt;br&gt;            underlay3 = image(&lt;span class=&quot;dmstring&quot;&gt;'Test.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;select&amp;quot;&lt;/span&gt;,pixel_x = 32)&lt;br&gt;            underlay4 = image(&lt;span class=&quot;dmstring&quot;&gt;'Test.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;select&amp;quot;&lt;/span&gt;,pixel_x = -32)&lt;br&gt;            underlay5 = image(&lt;span class=&quot;dmstring&quot;&gt;'Test.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;select&amp;quot;&lt;/span&gt;,pixel_y = -32,pixel_x=32)&lt;br&gt;            underlay6 = image(&lt;span class=&quot;dmstring&quot;&gt;'Test.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;select&amp;quot;&lt;/span&gt;,pixel_y = -32,pixel_x=-32)&lt;br&gt;            underlay7 = image(&lt;span class=&quot;dmstring&quot;&gt;'Test.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;select&amp;quot;&lt;/span&gt;,pixel_y = 32,pixel_x=32)&lt;br&gt;            underlay8 = image(&lt;span class=&quot;dmstring&quot;&gt;'Test.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;select&amp;quot;&lt;/span&gt;,pixel_y = 32,pixel_x=-32)&lt;br&gt;            underlay9 = image(&lt;span class=&quot;dmstring&quot;&gt;'Test.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;select&amp;quot;&lt;/span&gt;)&lt;br&gt;            src.underlays += underlay1&lt;br&gt;            src.underlays += underlay2&lt;br&gt;            src.underlays += underlay3&lt;br&gt;            src.underlays += underlay4&lt;br&gt;            src.underlays += underlay5&lt;br&gt;            src.underlays += underlay6&lt;br&gt;            src.underlays += underlay7&lt;br&gt;            src.underlays += underlay8&lt;br&gt;            src.underlays += underlay9&lt;br&gt;            src &amp;lt;&amp;lt; underlay1&lt;br&gt;            src &amp;lt;&amp;lt; underlay2&lt;br&gt;            src &amp;lt;&amp;lt; underlay3&lt;br&gt;            src &amp;lt;&amp;lt; underlay4&lt;br&gt;            src &amp;lt;&amp;lt; underlay5&lt;br&gt;            src &amp;lt;&amp;lt; underlay6&lt;br&gt;            src &amp;lt;&amp;lt; underlay7&lt;br&gt;            src &amp;lt;&amp;lt; underlay8&lt;br&gt;            src &amp;lt;&amp;lt; underlay9&lt;br&gt;            sleep(10)&lt;br&gt;            src.underlays -= underlay1&lt;br&gt;            src.underlays -= underlay2&lt;br&gt;            src.underlays -= underlay3&lt;br&gt;            src.underlays -= underlay4&lt;br&gt;            src.underlays -= underlay5&lt;br&gt;            src.underlays -= underlay6&lt;br&gt;            src.underlays -= underlay7&lt;br&gt;            src.underlays -= underlay8&lt;br&gt;            src.underlays -= underlay9
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Is what I have as a test... But, Although the code is very crude and can most likely done much more effiently, Anyway, What I was trying to achieve is to make the Underlay only Seeable to Src, But obviously failed as when testing another could see it. I may be using the totaly wrong method of doing this.. And if the problem can be sorted, Please can someone also help me on tips of how to cut down long lines of code if possible ^_^'... Thanks for your time - Keiron (If you need me to elaborate just ask.)&lt;br&gt;
&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Secret Underlay</title>
            <link>http://www.byond.com/members/Keiron?command=view_post&amp;post=164205</link>
            <guid>http://www.byond.com/members/Keiron?command=view_post&amp;post=164205</guid>
            <pubDate>Sun, 08 Jul 2007 20:39:41 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Keiron?command=view_comments&amp;post=164205#comments</comments>
            
            <description>Okay, What i'm trying to get is to create an underlay only the Src and Selected mobs can use, I know it can be done using the image() Proc most likely, But I just can't work it out. I'm having a blonde day, If anyone could help me out that'd be great &amp;lt;3 - Keiron.</description>
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                <item>
            <title>Unique Maps</title>
            <link>http://www.byond.com/members/Keiron?command=view_post&amp;post=164367</link>
            <guid>http://www.byond.com/members/Keiron?command=view_post&amp;post=164367</guid>
            <pubDate>Wed, 20 Jun 2007 20:03:07 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Keiron?command=view_comments&amp;post=164367#comments</comments>
            
            <description>Hmn.. I'm not currently developing a game that needs this, But it played on my mind and may be used by me in future if possibe, I was wondering about ''Unique maps'' That .. Lets say for an example to keep things as clear and easier to understand as possible, The same map, On the same diamaters, Not placing a copy of the same map 100 times on the map system and coding who goes where and if this is taken ect ect. I wanted to know if it was possible to make it so everyone goes to a unique map of there own where they see no one else, It would be an intresting concept if they could. - Keiron.</description>
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