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        <title>KeyWielder000's site</title>
        <link>http://www.byond.com/members/KeyWielder000</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 01:37:16 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Long awaited return.</title>
            <link>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=99641</link>
            <guid>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=99641</guid>
            <pubDate>Mon, 02 Aug 2010 19:01:30 +0000</pubDate>
            
            <comments>http://www.byond.com/members/KeyWielder000?command=view_comments&amp;post=99641#comments</comments>
            
            <description>So I've decided to make a return to the BYOND community, I'm going to attempt to resume work with KHO, I'm going to make a trip to my parents house tonight to recover the old KHO files From my old computer, Since my current home has 6 computers i should be able to work from within the house on my time off from work. I've felt bored over the past few months no longer in school and i've decided that this is the best way for me to get rid of some of that bordem. I feel as though I've neglected the BYOND community, and I still hope to have the support that I once had. It'll be a few days before I can get the hang of everything coding wise, and I'd like some help I'll leave a few ways to contact me below,&lt;br&gt;
&lt;br&gt;
MSN - Shamon00@hotmail.com&lt;br&gt;
Yahoo - Brianthe352kid@yahoo.com&lt;br&gt;
Email - Brian.richey@myspace.com&lt;br&gt;
&lt;br&gt;
And of course comments will be read.&lt;br&gt;
Thanks -&lt;br&gt;
Shamon</description>
        </item>
                <item>
            <title>KHO News</title>
            <link>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=78232</link>
            <guid>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=78232</guid>
            <pubDate>Sun, 02 Aug 2009 04:17:34 +0000</pubDate>
            
            <comments>http://www.byond.com/members/KeyWielder000?command=view_comments&amp;post=78232#comments</comments>
            
            <description>I've handed over KHO to Ganing.&lt;br&gt;
Ganing has made a success of his Naruto game, and I trust him to do the same with KHO.&lt;br&gt;
&lt;br&gt;
I'm excited to see what the future holds for the tiny game.&lt;br&gt;
&lt;br&gt;
The reasons I cant work on KHO is that I'm now working two part time jobs, as well as going to college for Computer Programming. The only times I actually have to work on KHO home is when I'm come in at night, which still leaves no room for a Social life. Between Byond, and Social Life, I feel that friends and relationships away from a computer are more important.&lt;br&gt;
&lt;br&gt;
I hope to return from school, and see that KHO is a huge success and is rivaling the best of byond. perhaps I will even have the chance to work on the project again.&lt;br&gt;
&lt;br&gt;
To Ganing, I wish you luck.&lt;br&gt;
make me proud.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
-Shamon.</description>
        </item>
                <item>
            <title>Linking the built in browser.</title>
            <link>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=158617</link>
            <guid>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=158617</guid>
            <pubDate>Thu, 30 Jul 2009 03:14:12 +0000</pubDate>
            
            <comments>http://www.byond.com/members/KeyWielder000?command=view_comments&amp;post=158617#comments</comments>
            
            <description>I have a browser built into my skin, I want to use it to display the forums for my game.&lt;br&gt;
&lt;br&gt;
It seems really simple, but I asked most of my friends and they had no experience in dealing with browsers.&lt;br&gt;
&lt;br&gt;
anyways, whats the code to have the forums show up in the browser in my skin?</description>
        </item>
                <item>
            <title>Freakin Command Menu!!!!!</title>
            <link>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=140990</link>
            <guid>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=140990</guid>
            <pubDate>Thu, 16 Jul 2009 00:54:56 +0000</pubDate>
            
            <comments>http://www.byond.com/members/KeyWielder000?command=view_comments&amp;post=140990#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;    attacks=1&lt;br&gt;    magics=0&lt;br&gt;    items=0&lt;br&gt;obj&lt;br&gt;    hand    &lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'hand.dmi'&lt;/span&gt;&lt;br&gt;        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;blank&amp;quot;&lt;/span&gt;&lt;br&gt;        layer = 100&lt;br&gt;        New(client/c)&lt;br&gt;            icon_state =&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;MenuR&amp;quot;&lt;/span&gt;&lt;br&gt;            screen_loc=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;3,2&amp;quot;&lt;/span&gt;&lt;br&gt;            c.screen+=src&lt;br&gt;&lt;br&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;    updateCommand()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.attacks==1)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/hand/o &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; src.client.screen)&lt;br&gt;                o.screen_loc=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;3,2&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.magics==1)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/hand/o &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; src.client.screen)&lt;br&gt;                o.screen_loc=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;3,1&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.items==1)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/hand/o &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; src.client.screen)&lt;br&gt;                o.screen_loc=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;3,0&amp;quot;&lt;/span&gt;&lt;br&gt;        spawn(10)&lt;br&gt;            src.updateCommand()&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;    scrolldown()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.attacks==1)&lt;br&gt;            usr.attacks= 0&lt;br&gt;            usr.magics= 1&lt;br&gt;            usr.updateCommand()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.magics==1)&lt;br&gt;            usr.magics= 0&lt;br&gt;            usr.items= 1&lt;br&gt;            usr.updateCommand()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.items==1)&lt;br&gt;            usr.items= 0&lt;br&gt;            usr.attacks= 1&lt;br&gt;            usr.updateCommand()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:Instead of moving up and down the command menu, it's just disappearing. Someone told me i'd have to make the obj hand destroy itself and respawn in a new place? i dunno. If you know how to do that could you supply me the the code?&lt;br&gt;
also if there is another way to fix it could you also inform me? thank you.&lt;br&gt;
=DD&lt;br&gt;
&lt;br&gt;&lt;/b&gt;&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Classic KHO Host</title>
            <link>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=75431</link>
            <guid>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=75431</guid>
            <pubDate>Sun, 05 Jul 2009 05:45:41 +0000</pubDate>
            
            <comments>http://www.byond.com/members/KeyWielder000?command=view_comments&amp;post=75431#comments</comments>
            
            <description>I feel like bringing up the Classic KHO server for Kicks and Giggles, if you wanna host lemme know.&lt;br&gt;
&lt;br&gt;
I'll keep it up until I get a new staff team for KHO and we get the new more Offical Version ready.&lt;br&gt;
&lt;br&gt;
Contact me if you wanna host the classic.&lt;br&gt;
=]&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>KHO Idea Help.</title>
            <link>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=75425</link>
            <guid>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=75425</guid>
            <pubDate>Sun, 05 Jul 2009 03:30:55 +0000</pubDate>
            
            <comments>http://www.byond.com/members/KeyWielder000?command=view_comments&amp;post=75425#comments</comments>
            
            <description>I had a few options for KHO.&lt;br&gt;
I'm not exactly sure how to go about..&lt;br&gt;
&lt;br&gt;
I'd like to hear what the players would like.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Battle Systems&lt;br&gt;
&lt;br&gt;
Free Roam - You roam all of the worlds and fight monsters spawned on the map. All skills, magic, and combos are preformed in real time.&lt;br&gt;
&lt;br&gt;
Turn Based - Players take turns selecting an attack then allowing the enemy to select an attack.&lt;br&gt;
&lt;br&gt;
Battle Screened - Players are transported to a new screen with the enemy.&lt;br&gt;
after being transported they engage 1 on 1 with the enemy on a small battle map.&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>My first attempt at a base.</title>
            <link>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=194829</link>
            <guid>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=194829</guid>
            <pubDate>Wed, 24 Jun 2009 20:01:26 +0000</pubDate>
            
            <comments>http://www.byond.com/members/KeyWielder000?command=view_comments&amp;post=194829#comments</comments>
            
            <description>Okay it only has one direction.&lt;br&gt;
I'll edit later with more directions.&lt;br&gt;
&lt;br&gt;
anyways.&lt;br&gt;
I'd like a few pointers.&lt;br&gt;
&lt;br&gt;
criticism is welcome.&lt;br&gt;
Personally I think that it looks good for my first attempt at pixel art.&lt;br&gt;
I used MSpaint btw.&lt;br&gt;
&lt;a href=&quot;http://tinypic.com&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i43.tinypic.com/2v2ceaq.png&quot; border=&quot;0&quot; alt=&quot;Image and video hosting by TinyPic&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>How to make an object kill itself..</title>
            <link>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=158835</link>
            <guid>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=158835</guid>
            <pubDate>Mon, 22 Jun 2009 17:22:50 +0000</pubDate>
            
            <comments>http://www.byond.com/members/KeyWielder000?command=view_comments&amp;post=158835#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj/health&lt;br&gt;    density=1&lt;br&gt;    icon = &lt;span class=&quot;dmstring&quot;&gt;'Orbs.dmi'&lt;/span&gt;&lt;br&gt;    icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;heathorbs2&amp;quot;&lt;/span&gt;&lt;br&gt;    Bumped(atom/movable/a)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(ismob(a))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M = a&lt;br&gt;            M.Mhealth+=3*usr.level&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.Mhealth&amp;gt;=M.Mmaxhealth)&lt;br&gt;                M.Mhealth=M.Mmaxhealth&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src) 
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
I want to find a way too make these orbs kill themselves 40 seconds after they are spawned.&lt;br&gt;</description>
        </item>
                <item>
            <title>Overlays Are Disappearing...</title>
            <link>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=141097</link>
            <guid>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=141097</guid>
            <pubDate>Mon, 22 Jun 2009 02:16:59 +0000</pubDate>
            
            <comments>http://www.byond.com/members/KeyWielder000?command=view_comments&amp;post=141097#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
turf&lt;br&gt;    AxelHairturf&lt;br&gt;        name= &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;KHO&amp;quot;&lt;/span&gt;&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'AxelHair.dmi'&lt;/span&gt;&lt;br&gt;        layer=9999999&lt;br&gt;        Click()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Axel Hair?&amp;quot;&lt;/span&gt;, text) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr.overlays-=usr.hair&lt;br&gt;                    usr.hair = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Axel&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/hairred = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;How much red do you want to put into your hair?&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; num&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/hairblue = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;How much blue do you want to put into your hair?&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; num&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/hairgreen = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;How much green do you want to put into your hair?&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; num&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/hairover = &lt;span class=&quot;dmstring&quot;&gt;'AxelHair.dmi'&lt;/span&gt;&lt;br&gt;                    hairover += rgb(hairred,hairgreen,hairblue)&lt;br&gt;                    usr.rhair = hairred&lt;br&gt;                    usr.ghair = hairgreen&lt;br&gt;                    usr.bhair = hairblue&lt;br&gt;                    usr.Ohair = hairover&lt;br&gt;                    usr.hair = usr.Ohair&lt;br&gt;                    usr.overlays += usr.hair
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:The overlay lasts 3 seconds and then is gone... How do I make the overlay stay?&lt;/b&gt;&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>AI help</title>
            <link>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=141165</link>
            <guid>http://www.byond.com/members/KeyWielder000?command=view_post&amp;post=141165</guid>
            <pubDate>Sat, 06 Jun 2009 20:53:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/KeyWielder000?command=view_comments&amp;post=141165#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    Heartless&lt;br&gt;        name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Shadow&amp;quot;&lt;/span&gt;&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'HartlessMob.dmi'&lt;/span&gt;&lt;br&gt;        icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;spawn&amp;quot;&lt;/span&gt;&lt;br&gt;        class = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Heartless&amp;quot;&lt;/span&gt;&lt;br&gt;        Mhealth=300&lt;br&gt;        density = 1&lt;br&gt;        HL=1&lt;br&gt;        level=1&lt;br&gt;        New()&lt;br&gt;            icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;spawn&amp;quot;&lt;/span&gt;&lt;br&gt;            sleep(6)&lt;br&gt;            icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;            src.move()&lt;br&gt;        Bump(mob/M)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(ismob(M))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.client)&lt;br&gt;                    Fight(M)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                ..()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Fight(mob/M)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/damage = rand(5,10)&lt;br&gt;            M.Mhealth -= damage&lt;br&gt;            s_damage(M,damage,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;#FFFFFF&amp;quot;&lt;/span&gt;)&lt;br&gt;            M.death()&lt;br&gt;&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;            move()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; range(10))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.client)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M==targeter)&lt;br&gt;                            step_towards(src,M)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                            src.move()&lt;br&gt;                spawn(15)&lt;br&gt;                    src.move()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Problem description: I want the enemy to look only for the player who spawned it (i used the targeter value for this)&lt;br&gt;
If the target isint in view, then I want it to destroy itself. if it is in view, I want it to chase the player, and attack it.&lt;br&gt;
&lt;br&gt;
How can I do this?&lt;br&gt;
&lt;br&gt;
and thank you in advance.&lt;br&gt;
=]&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;</description>
        </item>
            
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