obj
grass
icon='grass.dmi'
grass1
icon_state="grass1"
grass2
icon_state="grass2"
grass3
icon_state="grass3"
proc
grassgrow()
sleep(50)
new /obj/grass/grass1 (src.loc = locate(rand(1,world.maxx),rand(1,world.maxy),1))
usr << "Grass created"
spawn()
grassgrow()
New()
spawn()
src.grassgrow()
mob
login
..()
verb
add_grass()
new /obj/grass/grass1(src.loc = locate(rand(1,world.maxx),rand(1,world.maxy),1))
turf
soil
icon='soil.dmi'
soil1
icon_state="soil1"
Right, I don't get it. The run time error occurs - the game starts up, and I click the verb "add Grass". Then, one grass obj appears- and 5 seconds after that it says "Grass created" - but no new grass obj is created. Then it says "Grass created" twice- and so on- it seems that the grass is being created but not appearing...
(by the way, the game is supposed to simulate life- but right now I'm coding just the way grass grows).
Could anyone help?