So kinda feel dumb that I've researched this topic as much as I have and yet can't figure out how to get it to work so basically I just want to save and load the verbs that a player has gotten, so like if they've leveled up they get this verb or from some quest they get it ect, or they have a verb from an item that's equipped. If I could just figure out how to refer to verbs that the player currently has, or maybe create a conditional state where the player will have the verb, though I'd prefer the former, and not even sure the latter would be possible since that sort of thing doesn't like to be done at runtime.
Mike-
What's your definition of a conditional.