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<rss version="2.0">
    <channel>
        <title>Kidpaddle45's site</title>
        <link>http://www.byond.com/members/Kidpaddle45</link>
        <description></description>
        <lastBuildDate>Wed, 19 Jun 2013 12:32:07 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Intelli-Sense is here!</title>
            <link>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1296459</link>
            <guid>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1296459</guid>
            <pubDate>Wed, 19 Jun 2013 00:58:17 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kidpaddle45?command=view_comments&amp;post=1296459#comments</comments>
            
            <description>With V.0.7 Being uploaded tonight, here is the newest feature to help out the beginners with programming: Intelli-Sense!&lt;br&gt;
&lt;br&gt;
For those who don't know what Intelli-Sense is, it's basically automatic suggestions generated for you depending on what you write.&lt;br&gt;
&lt;br&gt;
For example, typing &quot;fin&quot; would generate &quot;findtext(Haystack,Needle,Start=1,End=0)&quot;.&lt;br&gt;
Clicking on the suggestion, automatically replace what you are typing.&lt;br&gt;
&lt;br&gt;
Here's a video showing Intelli-Sense in action!&lt;br&gt;
(Watch it in fullscreen, 720P to be able to see something)&lt;br&gt;
&lt;br&gt;
&lt;object width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/7489RboksMw&quot;&gt;
&lt;param name=&quot;wmode&quot; value=&quot;opaque&quot;&gt;
&lt;embed src=&quot;http://www.youtube.com/v/7489RboksMw&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot; wmode=&quot;opaque&quot;&gt;&lt;/object&gt;</description>
        </item>
                <item>
            <title>Should Intelli-Sense be Case sensitive?</title>
            <link>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1295963</link>
            <guid>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1295963</guid>
            <pubDate>Tue, 18 Jun 2013 14:45:43 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kidpaddle45?command=view_comments&amp;post=1295963#comments</comments>
            
            <description>So, Make My Dream V.0.7 is getting Intelli-Sense.&lt;br&gt;
Right now someone typing &quot;mo&quot; -&amp;gt; shows up &quot;mob&quot; as the suggestion.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Now...Should it show &quot;Move&quot; if he's typing &quot;mov&quot; or should it only show if he typed it with a capital letter first?</description>
        </item>
                <item>
            <title>Creating a basic game</title>
            <link>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1295483</link>
            <guid>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1295483</guid>
            <pubDate>Tue, 18 Jun 2013 00:40:14 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kidpaddle45?command=view_comments&amp;post=1295483#comments</comments>
            
            <description>A short video showing Make My Dream in action.&lt;br&gt;
&lt;br&gt;
&lt;object width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/0c4K-6_P-_M&quot;&gt;
&lt;param name=&quot;wmode&quot; value=&quot;opaque&quot;&gt;
&lt;embed src=&quot;http://www.youtube.com/v/0c4K-6_P-_M&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot; wmode=&quot;opaque&quot;&gt;&lt;/object&gt;&lt;br&gt;
&lt;br&gt;
*Watch this in 720P to be able to see the text.</description>
        </item>
                <item>
            <title>Does html_encode works with input?</title>
            <link>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1295014</link>
            <guid>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1295014</guid>
            <pubDate>Mon, 17 Jun 2013 16:42:20 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kidpaddle45?command=view_comments&amp;post=1295014#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        OpenCode(Code &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; file)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(findtextEx(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Code]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;.dm&amp;quot;&lt;/span&gt;)==0)&lt;br&gt;                alert(src,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You did not load a Code file.&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;            usr.CodeFile = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Code]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Z = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[html_encode(file2text(Code))]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt; &lt;span class=&quot;dmcomment&quot;&gt;//open it&lt;/span&gt;&lt;br&gt;            winset(usr,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;default.Codes&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;text='&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Z]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;'&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmcomment&quot;&gt;// THIS IS AN INPUT&lt;/span&gt;&lt;br&gt;            src.UpdateBrowser()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
In Make My Dream, the manual code editor is an input and everything is fine with it but it seems when i load a code file,and use html_encode to have it keep the same format as dm, it doesn't apply to my interface input. Any reason why it only works on browsers and not on inputs? Is this a bug?</description>
        </item>
                <item>
            <title>Make My Dream</title>
            <link>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1293777</link>
            <guid>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1293777</guid>
            <pubDate>Sun, 16 Jun 2013 04:20:53 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kidpaddle45?command=view_comments&amp;post=1293777#comments</comments>
            
            <description>Hey Guys.&lt;br&gt;
&lt;br&gt;
I think it's time for me to show &quot;Make My Dream&quot; to a few more people since the tool isn't listed yet. Make My Dream is a tool I've created to help non-programmers learn programming while creating basic games.&lt;br&gt;
&lt;br&gt;
It's a clean interface with actions that you drag and drop to generate the code for you.If certain actions have built-in vars that you don't like, you can manually edit it. I started working on this tool Monday after seeing it in the feature request section and I got some positive feedback and I intend to continue working on it.&lt;br&gt;
&lt;br&gt;
I hope this can help BYOND, even if it won't allow people to develop great games, it may attract more people to TRY.xD&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;The tool allows you to:&lt;/b&gt;&lt;br&gt;
-Create New Environment files.&lt;br&gt;
-Load Environment Files.&lt;br&gt;
-Create code/map/interface files.&lt;br&gt;
-Load code files.&lt;br&gt;
-Drag and drop actions OR Manually Edit the code files.&lt;br&gt;
-Compile/Run without opening Dream Maker.&lt;br&gt;
&lt;br&gt;
So far with the 25 actions, I have created a basic game with a nice interface and a character that moves with mouse clicks. This is only V.0.5 and so, this is far from ready yet.&lt;br&gt;
&lt;br&gt;
I plan on adding preset actions which will allow people to learn from them. They will be very basic systems such as &quot;Inventory&quot; which would, if dragged, generate a very basic inventory system code explaining how to pick up nearby items and show them on grid.&lt;br&gt;
&lt;br&gt;
LINK TO THE TOOL : &lt;a href=&quot;http://www.byond.com/developer/Kidpaddle45/MakeMyDream&quot;&gt;http://www.byond.com/developer/Kidpaddle45/MakeMyDream&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
EDIT: Oh btw... Anyone can help with this project,just page me!</description>
        </item>
                <item>
            <title>Shell() to get compile results</title>
            <link>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1290610</link>
            <guid>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1290610</guid>
            <pubDate>Wed, 12 Jun 2013 17:10:48 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kidpaddle45?command=view_comments&amp;post=1290610#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
shell(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;\&quot;C:\\Program Files (x86)\\BYOND\\bin\\dm.exe\&quot; &amp;gt; &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.Environment]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
I want to get the compile result from dm.exe I have tried so many ways but nothing happens except dm.exe running and it doesn't even recognize the environment, how can I send the result of the compile to a text file? Can someone help? Thanks in advance.&lt;br&gt;
&lt;br&gt;
[src.Environment] is the .dme file which the user uploads at the beginning of the game.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Winset new line?</title>
            <link>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1288889</link>
            <guid>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1288889</guid>
            <pubDate>Mon, 10 Jun 2013 17:46:49 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kidpaddle45?command=view_comments&amp;post=1288889#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
winset(usr,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;default.Codes&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;text='&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[addtext(usr.Text1,&amp;quot;&amp;lt;br&amp;gt;usr.Text2&amp;lt;/br&amp;gt;&amp;quot;)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;'&amp;quot;&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
I'm pretty sure I need to use some HTML code to add text in 2 different lines. I've tried &amp;lt;-BR-&amp;gt; &amp;lt;-/BR-&amp;gt; but no success.&lt;br&gt;
&lt;br&gt;
I'm using the addtext proc to output 2 saved vars in 2 seperate lines.</description>
        </item>
                <item>
            <title>BoltX</title>
            <link>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1284639</link>
            <guid>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1284639</guid>
            <pubDate>Thu, 06 Jun 2013 02:12:52 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kidpaddle45?command=view_comments&amp;post=1284639#comments</comments>
            
            <description>I'm participating in a &quot;Make your Windows 8 game&quot; competition.&lt;br&gt;
I need to create a game for Windows 8 and get it accepted in the Windows Store. I've been developing this for 3 days now xD and anyone who can send the project before June 20 gets Windows 8 Pro for free. (Best game wins 10 000$ and there's 3 random winner of 1000$)&lt;br&gt;
(If I win any of these prices, I'd share the reward with all those who helped =P)&lt;br&gt;
&lt;br&gt;
BoltX is inspired a little bit by Sonic/Mario and is one of the very few platformer I've seen yet on Windows 8. I can also port this easily to the GOOGLE Play Store later on. Right now game supports Touch controls and Keyboard controls. Which means game should work on both PCs and tablets.Anyways, If anyone is willing to help me out by making a few Enemies for Bolt to jump on, You could get some fame by being in the credits in the game under &quot;Staff&quot;!!&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Kidpaddle45/files/2013-06/Kidpaddle45-0001/BoltX.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;302&quot; src=&quot;http://www.byond.com/members/Kidpaddle45/files/2013-06/Kidpaddle45-0001/BoltX_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Kidpaddle45/files/2013-06/Kidpaddle45-0001/SurgeX%20Screen.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;217&quot; src=&quot;http://www.byond.com/members/Kidpaddle45/files/2013-06/Kidpaddle45-0001/SurgeX%20Screen_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Kidpaddle45/files/2013-06/Kidpaddle45-0001/Screenshot.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;217&quot; src=&quot;http://www.byond.com/members/Kidpaddle45/files/2013-06/Kidpaddle45-0001/Screenshot_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Kidpaddle45/files/2013-06/Kidpaddle45-0001/Really%20Working.png&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;225&quot; src=&quot;http://www.byond.com/members/Kidpaddle45/files/2013-06/Kidpaddle45-0001/Really%20Working_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Any Questions/Ideas Reply !&lt;br&gt;
EDIT: This is not made using the BYOND engine.</description>
        </item>
                <item>
            <title>List of Pokemon currently in-game</title>
            <link>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1223453</link>
            <guid>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1223453</guid>
            <pubDate>Mon, 01 Apr 2013 04:33:19 +0000</pubDate>
            
            <description>&lt;b&gt;&lt;u&gt;Total (without legendary)&lt;/u&gt;&lt;/b&gt;: &lt;b&gt;&lt;font color=&quot;red&quot;&gt;238&lt;/font&gt;&lt;/b&gt;&lt;font color=&quot;red&quot;&gt;&lt;br&gt;
&lt;br&gt;
&lt;font color=&quot;black&quot;&gt;&lt;br&gt;
&lt;b&gt;Bug&lt;/b&gt;&lt;br&gt;
Caterpie,&lt;br&gt;
Metapod,&lt;br&gt;
Butterfree,&lt;br&gt;
Weedle,&lt;br&gt;
Kakuna,&lt;br&gt;
Beedrill,&lt;br&gt;
Paras,&lt;br&gt;
Parasect,&lt;br&gt;
Venonat,&lt;br&gt;
Venomoth,&lt;br&gt;
Scyther,&lt;br&gt;
Pinsir,&lt;br&gt;
Ledyba,&lt;br&gt;
Ledian,&lt;br&gt;
Spinarak,&lt;br&gt;
Ariados,&lt;br&gt;
Yanma,&lt;br&gt;
Pineco,&lt;br&gt;
Forretress,&lt;br&gt;
Scizor,&lt;br&gt;
Shuckle,&lt;br&gt;
Heracross,&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Dark&lt;/b&gt;&lt;br&gt;
Umbreon,&lt;br&gt;
Murkrow,&lt;br&gt;
Sneasel,&lt;br&gt;
Houndour,&lt;br&gt;
Houndoom,&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Dragon&lt;/b&gt;&lt;br&gt;
Dratini,&lt;br&gt;
Dragonair,&lt;br&gt;
Dragonite,&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Electric&lt;/b&gt;&lt;br&gt;
Pikachu,&lt;br&gt;
Raichu,&lt;br&gt;
Magnemite,&lt;br&gt;
Magneton,&lt;br&gt;
Voltorb,&lt;br&gt;
Electrode,&lt;br&gt;
Electabuzz,&lt;br&gt;
Jolteon,&lt;br&gt;
Pichu,&lt;br&gt;
Mareep,&lt;br&gt;
Flaaffy,&lt;br&gt;
Amphadros,&lt;br&gt;
Elekid,&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Fighting&lt;/b&gt;&lt;br&gt;
Mankey,&lt;br&gt;
Primeape,&lt;br&gt;
Machop,&lt;br&gt;
Machoke,&lt;br&gt;
Machamp,&lt;br&gt;
Hitmonlee,&lt;br&gt;
Hitmonchan,&lt;br&gt;
Tyrogue,&lt;br&gt;
Hitmontop,&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Fire&lt;/b&gt;&lt;br&gt;
Charmander,&lt;br&gt;
Charmeleon,&lt;br&gt;
Charizard,&lt;br&gt;
Vulpix,&lt;br&gt;
Ninetales,&lt;br&gt;
Growlithe,&lt;br&gt;
Arcanine,&lt;br&gt;
Ponyta,&lt;br&gt;
Rapidash,&lt;br&gt;
Magmar,&lt;br&gt;
Flareon,&lt;br&gt;
Cyndaquil,&lt;br&gt;
Quilava,&lt;br&gt;
Typhlosion,&lt;br&gt;
Slugma,&lt;br&gt;
Magcargo,&lt;br&gt;
Magby,&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Ghost&lt;/b&gt;&lt;br&gt;
Gastly,&lt;br&gt;
Haunter,&lt;br&gt;
Gengar,&lt;br&gt;
Misdreavus,&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Grass&lt;/b&gt;&lt;br&gt;
Bulbasaur,&lt;br&gt;
Ivysaur,&lt;br&gt;
Venusaur,&lt;br&gt;
Oddish,&lt;br&gt;
Gloom,&lt;br&gt;
Vileplume,&lt;br&gt;
Bellsprout,&lt;br&gt;
Weepinbell,&lt;br&gt;
Victreebel,&lt;br&gt;
Exeggcute,&lt;br&gt;
Exeggutor,&lt;br&gt;
Tangela,&lt;br&gt;
Chikorita,&lt;br&gt;
Bayleef,&lt;br&gt;
Meganium,&lt;br&gt;
Bellossom,&lt;br&gt;
Hoppip,&lt;br&gt;
Skiploom,&lt;br&gt;
Jumpluff,&lt;br&gt;
Sunkern,&lt;br&gt;
Sunflora,&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Ground&lt;/b&gt;&lt;br&gt;
Sandshrew,&lt;br&gt;
Sandslash,&lt;br&gt;
Diglett,&lt;br&gt;
Dugtrio,&lt;br&gt;
Cubone,&lt;br&gt;
Marowak,&lt;br&gt;
Rhyhorn,&lt;br&gt;
Rhydon,&lt;br&gt;
Gligar,&lt;br&gt;
Phanpy,&lt;br&gt;
Donphan,&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Ice&lt;/b&gt;&lt;br&gt;
Jynx,&lt;br&gt;
Swinub,&lt;br&gt;
Piloswine,&lt;br&gt;
Delibird,&lt;br&gt;
Smoochum,&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Normal&lt;/b&gt;&lt;br&gt;
Pidgey,&lt;br&gt;
Pidgeotto,&lt;br&gt;
Pidgeot,&lt;br&gt;
Rattata,&lt;br&gt;
Raticate,&lt;br&gt;
Spearow,&lt;br&gt;
Fearow,&lt;br&gt;
Clefairy,&lt;br&gt;
Clefable,&lt;br&gt;
Jigglypuff,&lt;br&gt;
Wigglytuff,&lt;br&gt;
Meowth,&lt;br&gt;
Persian,&lt;br&gt;
Farfetchd,&lt;br&gt;
Doduo,&lt;br&gt;
Dodrio,&lt;br&gt;
Lickitung,&lt;br&gt;
Chansey,&lt;br&gt;
Kangaskhan,&lt;br&gt;
Tauros,&lt;br&gt;
Ditto,&lt;br&gt;
Eevee,&lt;br&gt;
Porygon,&lt;br&gt;
Snorlax,&lt;br&gt;
Sentret,&lt;br&gt;
Furret,&lt;br&gt;
Hoothoot,&lt;br&gt;
Noctowl,&lt;br&gt;
Cleffa,&lt;br&gt;
Igglybuff,&lt;br&gt;
Togepi,&lt;br&gt;
Togetic,&lt;br&gt;
Aipom,&lt;br&gt;
Girafarig,&lt;br&gt;
Dunsparce,&lt;br&gt;
Snubbull,&lt;br&gt;
Granbull,&lt;br&gt;
Teddiursa,&lt;br&gt;
Ursaring,&lt;br&gt;
Porygon2,&lt;br&gt;
Stantler,&lt;br&gt;
Smeargle,&lt;br&gt;
Miltank,&lt;br&gt;
Blissey,&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Poison&lt;/b&gt;&lt;br&gt;
Ekans,&lt;br&gt;
Arbok,&lt;br&gt;
NidoranF,&lt;br&gt;
Nidorina,&lt;br&gt;
Nidoqueen,&lt;br&gt;
NidoranM,&lt;br&gt;
Nidorino,&lt;br&gt;
Nidoking,&lt;br&gt;
Zubat,&lt;br&gt;
Golbat,&lt;br&gt;
Grimer,&lt;br&gt;
Muk,&lt;br&gt;
Koffing,&lt;br&gt;
Weezing,&lt;br&gt;
Crobat,&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Psychic&lt;/b&gt;&lt;br&gt;
Abra,&lt;br&gt;
Kadabra,&lt;br&gt;
Alakazam,&lt;br&gt;
Drowzee,&lt;br&gt;
Hypno,&lt;br&gt;
MrMime,&lt;br&gt;
Natu,&lt;br&gt;
Xatu,&lt;br&gt;
Espeon,&lt;br&gt;
Unown,&lt;br&gt;
Wobbuffet,&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Rock&lt;/b&gt;&lt;br&gt;
Geodude,&lt;br&gt;
Graveler,&lt;br&gt;
Golem,&lt;br&gt;
Onix,&lt;br&gt;
Omanyte,&lt;br&gt;
Omastar,&lt;br&gt;
Kabuto,&lt;br&gt;
Kabutops,&lt;br&gt;
Sudowoodo,&lt;br&gt;
Larvitar,&lt;br&gt;
Pupitar,&lt;br&gt;
Tyranitar,&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Steel&lt;/b&gt;&lt;br&gt;
Steelix,&lt;br&gt;
Skarmory,&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Water&lt;/b&gt;&lt;br&gt;
Squirtle,&lt;br&gt;
Wartortle,&lt;br&gt;
Blastoise,&lt;br&gt;
Psyduck,&lt;br&gt;
Golduck,&lt;br&gt;
Poliwag,&lt;br&gt;
Poliwhirl,&lt;br&gt;
Poliwrath,&lt;br&gt;
Tentacool,&lt;br&gt;
Tentacruel,&lt;br&gt;
Slowpoke,&lt;br&gt;
Slowbro,&lt;br&gt;
Seel,&lt;br&gt;
Dewgong,&lt;br&gt;
Shellder,&lt;br&gt;
Cloyster,&lt;br&gt;
Krabby,&lt;br&gt;
Kingler,&lt;br&gt;
Horsea,&lt;br&gt;
Seadra,&lt;br&gt;
Goldeen,&lt;br&gt;
Staryu,&lt;br&gt;
Starmie,&lt;br&gt;
Magikarp,&lt;br&gt;
Gyarados,&lt;br&gt;
Lapras,&lt;br&gt;
Vaporeon,&lt;br&gt;
Totodile,&lt;br&gt;
Croconaw,&lt;br&gt;
Feraligatr,&lt;br&gt;
Chinchou,&lt;br&gt;
Lanturn,&lt;br&gt;
Marill,&lt;br&gt;
Azumarill,&lt;br&gt;
Politoed,&lt;br&gt;
Wooper,&lt;br&gt;
Quagsire,&lt;br&gt;
Slowking,&lt;br&gt;
Qwilfish,&lt;br&gt;
Remoraid,&lt;br&gt;
Octillery,&lt;br&gt;
Mantine,&lt;br&gt;
Kingdra,&lt;br&gt;&lt;/font&gt;&lt;/font&gt;</description>
        </item>
                <item>
            <title>Cloud Battle</title>
            <link>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1223400</link>
            <guid>http://www.byond.com/members/Kidpaddle45?command=view_post&amp;post=1223400</guid>
            <pubDate>Mon, 01 Apr 2013 04:02:02 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kidpaddle45?command=view_comments&amp;post=1223400#comments</comments>
            
            <description>Well, to keep Pokemon Atom's fans updated, here is the latest feature!:&lt;br&gt;
&lt;center&gt;&lt;a target='_blank' title='Battle with friends without being Online!'&gt;&lt;img src='http://img43.imageshack.us/img43/6229/cloudbattle.png' border='0'&gt;&lt;/a&gt;&lt;/center&gt;
&lt;br&gt;
&lt;br&gt;
Cloud Battle is an automatic battle machine that battles for you. It is activated during Pokemon-Tournaments.Lets say, you decided to participate in a tournament that is starting in 10 minutes. Something happens and you got to leave. Since tournaments are all automatic, we can't change the orders of Battles. If you decide to leave, Cloud Battle will battle for you, using YOUR Pokemon/Stats and the tournament will continue. You can log back in normally after, and continue on round 2.&lt;br&gt;
&lt;br&gt;
I'll be posting a video of it soon!</description>
        </item>
            
    </channel>
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