ID:122295
 
I'll start with our most important addition: the ship system!


(Note: this is not water..xD)

We've hired a programmer(I will not reveal the name of this person since he doesn't want to be linked to any anime game.)He has done a great job making the ship system for our game.
Basically you can move on the ship's deck while its moving...and players can freely move on it.
(Zane's ship for spirit age was referenced)

I've made a small edit to our current inventory,i've created 2 categories.One beeing the "Equipment" inventory and the other,the "Items" inventory.It's nothing much but still...xD




3rd new feature is...Trading!
Since we have a lot items in-game (approx 100) i thought having a trading system would be a nice feature instead of just dropping items on map.I've tried to make it as simple as possible and i ended up with using an interface pop up and the drag and drop features we were using for the inventory.



Beside that,a few stuff were added such as Sea Monsters ,new maps,clothes and equipment.New screenshots:




(Credits to Zack101 for his beautiful turfs)





How is that a "ship system"?
It's a "Ship System" Since it required more effort than simply using swap map and creating new map levels,its a "Ship System" because it handles big icons (larger than 32x32) when BYOND normally doesn't,it's a ship system because it relocate players correctly while the ship moves and change directions and players are moving ON it...That's why i say its a "Ship System"...xD
Kidpaddle45 wrote:
because it handles big icons (larger than 32x32) when BYOND normally doesn't

What..? Can you please point out to me since when BYOND doesn't normally handle images larger than 32x32?


I'll tell you since you realy want to know lol.

Try creating a 120x120 (thats just random) square and make it bump into another 120x120 square...If you're not using pixel movement (which is our case) it will not bump into it properly...it will only bump into a small 32x32 part which is at the bottom left part of the square...We had to change that and create a working bump proc so ships can't move on each others...

Nice job Kid! Hope the game turns out great!

Long time no talk BTW
Nice!If there's a sea monster...do I get a monkey?:D
Magnum2k wrote:
How is that a "ship system"?

Cause I said it's a "ship system".
Those won't prevent me from being bored.
Than i HIGHLY recommend you don't play the game.
Glad new artists are motivated by Zane444. At least they're headed in the right direction.

Who is the new artist?
SilencedWhisper
This is the old hud by the way, its a lot better then this.


Woah there. Byond can't handle atoms that are not the same size as world.icon_size well withou pixel movement but it can do just fine with big icons.
ExPixel wrote:
Woah there. Byond can't handle atoms that are not the same size as world.icon_size well withou pixel movement but it can do just fine with big icons.

We're not using pixel movement and since our ship size is big,the bump proc is REALY not accurate. It only affect a 32x32 part of the icon...Using Bound_Height and Bound_Width only ruins gliding.
Nice Nice.
how do you fight on sea monsters and other ships?
In spirit age we've came up with a workaround with ships as transportation. during actual voyages, Ship players are transported to a another X,Y coordinates onto a identical ship.

the ship would actually be stationary and with a a little animation here and there to give the illusion of movement we can get the same results as you're trying to with a moving ship with a lot less work. The ship will of course only be able to travel along a X axis but there is a lot more things we'd be able to accomplish if the ship is stationary. its also more visually pleasing. rather than seeing such a large sprite suddenly change direction.
We thought of that,but we wanted ships to be controlled by players...Thats why!
they can be controlled but to a certain extent. pirate ships are'nt race cars and they cant turn on a dime, so the way the move in this case is also impossible.

we're trying to have the pirate ship be able to travel along that X axis as well as be able to move slowly along the y axis. enough to avoid some hazards. wish i had a demo i could show.
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