I've been experimenting with Pixel Movement for quite a while now, mainly because it just looks interesting. However, I haven't been greatly successful in doing so.
I have tinkered with pixel_x and pixel_y, but noticed that you can only go so far before the mob will just not move anymore. I thought that perhaps this could be fixed by changing it so that when pixel_x=32, pixel_x would equal to 0 and x++. So on and so forth with North, West, South, and East. However, as I thought, the mob would go backwards, then forwards. This was expected, but I thought there was no harm in attempting it.
So, does anybody have any libraries or ideas to try to perhaps fix this problem?
There are several pixel movement libraries, but the one that is suggested the most is Ebonshadows.
The only problem with this library is that you can not define the collision box; it is set at a default of 32x32. I am currently working on a game which uses my non released library, c_pixel. If Ebons pixel movement will not work out for you, perhaps you can get into contact with me and I'll give you a hand.