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        <title>King killer 113711's site</title>
        <link>http://www.byond.com/members/Kingkiller113711</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 02:17:42 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Client Sided lag vs Server Sided lag</title>
            <link>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=253359</link>
            <guid>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=253359</guid>
            <pubDate>Sun, 05 Feb 2012 20:09:36 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kingkiller113711?command=view_comments&amp;post=253359#comments</comments>
            
            <description>I have a dungeon generator that does just that generates a dungeon. The problem I'm having with it is lag. It takes anywhere from .2 to 12 seconds to actually generate its map. I also used swap maps to create a new map just so it creates a new map just for the custom dungeon but that process finishes almost immediately. In a multi-player situation the lag is processed by EVERYONE or atleast in the tests I've run I have yet to run dream daemon only hosted it through Dream Seeker but the lag is server-sided. Is there a way I can make the lag effect the client alone then well, EVERYONE.</description>
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            <title>Swap Maps</title>
            <link>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=244738</link>
            <guid>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=244738</guid>
            <pubDate>Sat, 04 Feb 2012 07:42:06 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kingkiller113711?command=view_comments&amp;post=244738#comments</comments>
            
            <description>Alright, I'm trying to play around with swap maps to create custom dungeons on a player by player level. I can create my dungeon, but I cannot seem to figure out swap maps. How do I get the map to save?&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
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&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        SaveMap(map &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; text)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!map) map=input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Map name&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Map name&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; text&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!SwapMaps_Save(map))&lt;br&gt;                usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Map &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[map]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; not found.&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Map &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[map]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; saved.&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/SwapMaps_Save(id)&lt;br&gt;    InitializeSwapMaps()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/swapmap/M=swapmaps_byname[id]&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M) M.Save()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; M
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&lt;br&gt;
Always returns that the map was not found. I'm no expert programmer but I believe I've got a competent grasp of what I'm doing I'd hope. Attempting to read the help file doesn't really...well help.</description>
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            <title>My attempt at a desktop computer build</title>
            <link>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=278439</link>
            <guid>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=278439</guid>
            <pubDate>Sun, 24 Apr 2011 22:25:12 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kingkiller113711?command=view_comments&amp;post=278439#comments</comments>
            
            <description>I'm going cheap here so don't be to harsh Its what working on a kids salary minimum wage can afford. :D&lt;br&gt;
&lt;br&gt;
Motherboard &amp; CPU&lt;br&gt;
&lt;a href=&quot;http://www.newegg.com/Product/ComboDealDetails.aspx?ItemList=Combo.625034&quot;&gt;http://www.newegg.com/Product/ ComboDealDetails.aspx?ItemList=Combo.625034&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
RAM&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.newegg.com/Product/Product.aspx?Item=N82E16820231424&quot;&gt;http://www.newegg.com/Product/ Product.aspx?Item=N82E16820231424&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
POWER SUPPLY (Pretty sure this should handle what I want and a hell of a lot more, I went a little big here)&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.newegg.com/Product/Product.aspx?Item=N82E16817822010&quot;&gt;http://www.newegg.com/Product/ Product.aspx?Item=N82E16817822010&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
CD Drive&lt;br&gt;
&lt;br&gt;
Owned (:D)&lt;br&gt;
&lt;br&gt;
Hard drive&lt;br&gt;
&lt;br&gt;
160 Gig HD SATA (OWNED)&lt;br&gt;
160 Gig HD IDE (OWNED)&lt;br&gt;
&lt;br&gt;
NEEDED: CASE :D&lt;br&gt;
&lt;br&gt;
Operating System:&lt;br&gt;
&lt;br&gt;
Windows 7 x64 Ultimate Genuine (Yeah I'll throw the money and not torrent this like most of you :D)&lt;br&gt;
&lt;br&gt;
Let me know if there's any better suggestions and ways to make this cheaper, I know I already have a thread posted on this but it got cluttered with an off topic conversation and I thought I'd post this because it clearly outlines what I plan on wasting my money on. And because I thought I'd get better more on topic responses on this thread then the last one.&lt;br&gt;
&lt;br&gt;</description>
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            <title>Building a Desktop</title>
            <link>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=278430</link>
            <guid>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=278430</guid>
            <pubDate>Fri, 08 Apr 2011 18:02:06 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kingkiller113711?command=view_comments&amp;post=278430#comments</comments>
            
            <description>Any ideas? Under say, 300? No need for a hard drive, video card, sound card but with the ability to upgrade them later so I'll need a few(?) PCI slots. x64bit processor. I've been looking around on newegg, I've found a few good deals. Give me ideas though? I'm looking for a new one since my old computer decided to go and die on me. I'll post ideas as I get them or get on a computer? XD</description>
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            <title>Area location?</title>
            <link>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=264852</link>
            <guid>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=264852</guid>
            <pubDate>Fri, 24 Dec 2010 23:20:39 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kingkiller113711?command=view_comments&amp;post=264852#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
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area&lt;br&gt;    Click()&lt;br&gt;        world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.x]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;,&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.y]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;
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&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
I ALWAYS get 1,1 when I click anywhere, I could have sworn it should give the right location? I dunno, How would I get the right location where I click?&lt;br&gt;
&lt;br&gt;
I know turf/Click works, but Thats not what I'm trying to do. I have an area that overlays the turfs on my map, (area/Outside) it has a layer above everything, for a day/night system.</description>
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            <title>Mapping Question</title>
            <link>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=273682</link>
            <guid>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=273682</guid>
            <pubDate>Fri, 24 Dec 2010 22:03:03 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kingkiller113711?command=view_comments&amp;post=273682#comments</comments>
            
            <description>I have just a simple question, I have a map, and now there's grass, and a fence, The grass is of course below the fence. I have a verb that gets the turfs on a specific loc, but when I do, it only comes up saying the fence is there. I'm trying to figure out if I can get it to come up with both the grass AND the fence. I'm not sure if I'm explaining myself right, let me know if you'd like me to rephrase myself.</description>
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            <title>Movement Issue &amp; AI question</title>
            <link>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=273543</link>
            <guid>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=273543</guid>
            <pubDate>Sun, 25 Jul 2010 20:53:58 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kingkiller113711?command=view_comments&amp;post=273543#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;   Move()&lt;br&gt;        spawn(src.movementdelay)&lt;br&gt;             ..()&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/movementdelay = 2&lt;br&gt;client&lt;span class=&quot;dmcomment&quot;&gt;//I also overrode client movement...should this be in mob/Move() or is it fine here in client/Move()&lt;/span&gt;&lt;br&gt;    Move()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!src.mob.MOVEMENT)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;        ..()
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&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
For some odd reason, every time I try set up some sort of delay in movement I get a very weird issue my mob moves like this: --_-_-_-_-_--_-, Consider the path is supposed to be a straight line, and when I go to turn my direction, say down two squares then continue left, it jumps back and forth between moving down south and left, and just moving left without going down so it ends up jumping back and forth before it picks which it actually decides to do whether it be stay on the original square without moving down, or be on that lower square and continue moving left, Is there a proper way to do a movement delay that I'm not getting? It worked before... or I just never noticed the bug.&lt;br&gt;
&lt;br&gt;
[second edit]&lt;br&gt;
&lt;br&gt;
Whats a good way to do an AI Code...&lt;br&gt;
Very basic demo of what I'm acctually doing for AI, but I'm wondering what would be ways to make a more efficient AI Code...&lt;br&gt;
&lt;br&gt;
loop with while?&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;   &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;       AI()&lt;br&gt;          &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(src)&lt;br&gt;               &lt;span class=&quot;dmcomment&quot;&gt;//grab target with a loop of mobs in view&lt;/span&gt;&lt;br&gt;               &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(target.health&amp;gt;src.health)&lt;br&gt;                    src.Attack()&lt;br&gt;               &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(target.health&amp;lt;src.health)&lt;br&gt;                    src.Run()&lt;br&gt;       Attack()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(target &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; view(8))&lt;br&gt;                 &lt;span class=&quot;dmcomment&quot;&gt;//move towards, and see if you should still attack&lt;/span&gt;&lt;br&gt;                 &lt;span class=&quot;dmcomment&quot;&gt;//attack with either a ranged or close range attack&lt;/span&gt;
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&lt;/div&gt;</description>
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            <title>PERKY! [bug?]</title>
            <link>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=290240</link>
            <guid>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=290240</guid>
            <pubDate>Thu, 22 Jul 2010 18:35:12 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kingkiller113711?command=view_comments&amp;post=290240#comments</comments>
            
            <description>I got the medal, and I dont have a perk point?&lt;br&gt;
&lt;br&gt;
I got the medal when I hit level 1000, and it tells me I need level 10000 to have a point</description>
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            <title>This is probally byonds fault, but Here</title>
            <link>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=290215</link>
            <guid>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=290215</guid>
            <pubDate>Sat, 17 Jul 2010 23:12:41 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kingkiller113711?command=view_comments&amp;post=290215#comments</comments>
            
            <description>I had it sorted by level, The #'s seem slightly off&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://img823.imageshack.us/img823/2696/captureoo.png&quot;&gt;http://img823.imageshack.us/img823/2696/captureoo.png&lt;/a&gt;</description>
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            <title>Looking for idea's for damage calculation forumula</title>
            <link>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=265980</link>
            <guid>http://www.byond.com/members/Kingkiller113711?command=view_post&amp;post=265980</guid>
            <pubDate>Sat, 26 Jun 2010 13:01:18 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kingkiller113711?command=view_comments&amp;post=265980#comments</comments>
            
            <description>let me edit, sorry posted a second early&lt;br&gt;
&lt;br&gt;
Currently the games stats cap at 5000 for Health, Strength, Defense, and Rei (Yes its another anime game, its not ripped? if that makes you guys any happier). I have leveling and everything else set up suck as leveling, how stats are gained and ect but I want a challenge fighting anything. I wont be able to have all 4 stats maxed to give people some diversity between playing styles, but now on to the problem. My &quot;current&quot; damage formula just doesn't suffice, I can &quot;one hit&quot; someone when I have 100 strength, and they have 3000 Defense. If someone can just give me a good idea as to what would be a good formula that accounts for Strength and Defense and allows for weaker players to not run around being overpowered and stronger players to still have a challenge on some high level NPC's.&lt;br&gt;
&lt;br&gt;
(Example just to show what I'm talking about?)&lt;br&gt;
Menos&lt;br&gt;
Level 70&lt;br&gt;
Health 2100&lt;br&gt;
Defense 1400&lt;br&gt;
Strength 1400&lt;br&gt;
Rei 2100&lt;br&gt;
&lt;br&gt;
Me&lt;br&gt;
Level 123&lt;br&gt;
Health 4800&lt;br&gt;
Defense 4300&lt;br&gt;
Strength 100&lt;br&gt;
Rei 100&lt;br&gt;
&lt;br&gt;
Me and this NPC go back and forth between having the ability to one hit each other and that just defeats the purpose of any game.</description>
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