Bleach Las Noches 2
-GodzGames Team
Posted by Kingmasherr on Saturday, October 17, 2009 05:55PM
- 6 comments
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#6 Chris Gayle:
Kingmasherr wrote:
> It's named BLN2 because it is a sequel to BLN1.. obviously.. it uses BSOCs art because we already had the turf codes and felt it would be a complete waste to code other turfs in at the time. So we all just copy and pasted the turf codes and just mapped it a bit.
You make programming turf sound difficult.. If this is your standard you'll never be able to make anything better than BLN.
Saturday, October 17, 2009 07:35PM
#5 Kingmasherr:
It's named BLN2 because it is a sequel to BLN1.. obviously.. it uses BSOCs art because we already had the turf codes and felt it would be a complete waste to code other turfs in at the time. So we all just copy and pasted the turf codes and just mapped it a bit.
Saturday, October 17, 2009 07:01PM
#4 Chris Gayle:
*sigh* Why even name it BLN2? And why use SOC art?
Saturday, October 17, 2009 06:55PM
#3 Kingmasherr:
It's not that great right now, but im going to add that survival even and fiddle with it to make it more intense.
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I'll send you a link to the private server right now
Saturday, October 17, 2009 06:09PM
#2 Kingmasherr:
Currently all we have is Skins, Maps, BSOC Icons Atttack Verb, some special verbs, and more features. I'll release it to about 7 people but no more players than that will be allowed
Saturday, October 17, 2009 06:08PM
#1 ZMD Productions:
When exactly will this testing be? And will this compare to any standards of BLN1?
Saturday, October 17, 2009 05:59PM