mob/proc/pickmob()
var/List[0]
for(var/mob/M in world)
List.Add(M.key)
M.overlays+='overlay.dmi'
M.player2=0
M.it=1
world<<"font face=arial black>font color=red>GAME:[M] is it!"
player--
return
This code picks who is it, at the start of the game. But my problem is that it always picks the host. How can I make it random

2. You're browsing through each mob. Seeing as the host was there first, it'll always be the host. Do something like...