Client Side Saving in Paradise City
Is it so hard to code a save check for the saves.
On Dead World it works and it has more players, that's why I suggest it.
Also u can code some kind of autosave procedure, but it has to check if the player is still on the server during the saving.
U don't have to get mad over something that is good in such game types, because u don't understand how to make it fair ;/
Games like DMG(Duel Monsters Genesis) have also a huge number of players because of that.