Recently I've been teaching myself a bit regarding the GUI side of things, and I noticed something. Depending on the size of the window, the icons of the map are stretched and skewed to fit in place. This really degrades the quality of the icons being used, mostly pixelating them to hell, among warping them.
Now, I went in the interface and found that this can be disabled via a nifty little checkbox, which is nice. I turned it off, and found that The size of the map is exactly how it's defined to be. In my case, its 17x13, a widescreen setup.
However, this leaves awkward black space if it doesn't fit just right.
What are some tips for sizing things correctly? I was thinking to set the default main window resolution in increments of 32, since that is the default icon size. I was also thinking about covering that blackspace with screen objects (huds).
I'm interested in seeing what some good solutions for setting the sizes are, however, so I dont just want to settle for these ideas just yet.
Any further ideas?