Posts ID:179727 Creations
 #20 Nov 17 2001, 7:08 pm In response to GateGuardian (#19) MAN WHAT IS WRONG WITH ALL OF YOU DONT YOU SEE THAT YOU HAVE BEEN NO HELP AT ALL! HOW CAN YOU LOOK AT YOURSELVES IN THE MIRROR? REN YOU ROCK
 #21 Nov 17 2001, 7:10 pm In response to Homes123 (#20) Actually we have both been of great help (And Gate sorry about that mob/M thing you were right I've never had to test that. as mob should work though). Ren just needs to learn how to set locations and learn how to use x,y,z to his advantage.
 #22 Nov 17 2001, 7:22 pm In response to Nadrew (#21) Ok, I know what x,y, and z do, im not that new, the problem is "getting it to work to my advantage", ive looked in my coding for anything wrong, and I cant seem to find anything, have any ideas?
 #23 Nov 17 2001, 7:27 pm In response to KnightRen (#22) KnightRen wrote: Ok, I know what x,y, and z do, im not that new, the problem is "getting it to work to my advantage", ive looked in my coding for anything wrong, and I cant seem to find anything, have any ideas? As for you appearing outside of your map, you have to set the location you want the person to start off in, if one map is bigger than the other the small map will automaticly change to the same size as the bigger map.
 #24 Nov 17 2001, 7:28 pm In response to Nadrew (#23) Oh ok, thanks alot, that was the problem, now, heh, im using ZBT code for a 1 mapped game, so now, how do I set where I start at?
In response to KnightRen (#24)
KnightRen wrote:
Oh ok, thanks alot, that was the problem, now, heh, im using ZBT code for a 1 mapped game, so now, how do I set where I start at?

 ```mob/Login() ..() src.loc=locate(x,y,z) ```
 #26 Nov 17 2001, 7:34 pm In response to Nadrew (#25) Thank you, wow, such a big post for such a little topic, lol. Can't thank you guys enough, now I can continue production on my game, ~Sincerely KnightRen
 #27 Nov 17 2001, 7:37 pm In response to KnightRen (#26) KnightRen wrote: Thank you, wow, such a big post for such a little topic, lol. Can't thank you guys enough, now I can continue production on my game, ~Sincerely KnightRen You know if you were to take out attacking, your game could grow into a really cool chat place. And people wouldn't be complaining that they got killed.
 #28 Nov 17 2001, 7:40 pm In response to Nadrew (#27) That is a good idea, although, I plan for my game to become much more in the future, and in the end, be a turn based RPG. I do need to take out that 2nd attack verb out though........ ;)
 #29 Nov 17 2001, 7:43 pm In response to KnightRen (#28) KnightRen wrote: That is a good idea, although, I plan for my game to become much more in the future, and in the end, be a turn based RPG. I do need to take out that 2nd attack verb out though........ ;) You should just take out attacking for now, I like your game it's fun to hang out in but people constantly saying "You [Inser profanity here] why did you kill me?!" is kind of annoying and makes me want to play less. That's all it should be till' you get your basic battle system in is a place to hang out.
 #30 Nov 17 2001, 9:30 pm In response to Nadrew (#27) It sounds like Nadrew is having Ensya withdrawls :o)
 #31 Nov 17 2001, 9:32 pm In response to Foomer (#30) Foomer wrote: It sounds like Nadrew is having Ensya withdrawls :o) That's exactly what it is!! Host Ensya HOST ENSYA HOST IT!!!! HOST!!!!!!!!!
 #32 Nov 17 2001, 9:56 pm In response to Nadrew (#29) You could also setup a system like ensya (originally) was going to, where if you want to wield a weapon you have to purchase a weapons permit (with permission from "higher powers"), then if you use that weapon on a PC, the permit becomes void and the guard's won't like you either :o)
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