ID:133696
 
I would really appreciate it if you'd make changing client.dir rotate icons accordingly. Currently, if you, let's say, set client.dir to SOUTH, the map is rotated as if you were looking south from the top like it should. However, all of the icons face the same direction as they did before. That doesn't make any sense to me. Plus it's really messing up my game. <_<
Koil wrote:
I would really appreciate it if you'd make changing client.dir rotate icons accordingly. Currently, if you, let's say, set client.dir to SOUTH, the map is rotated as if you were looking south from the top like it should. However, all of the icons face the same direction as they did before. That doesn't make any sense to me. Plus it's really messing up my game. <_<

The intention is for things like board-games, where you want two players on opposite sides to still have the same view of the board. If you want to actually rotate the icons, you can use the icon.Turn() proc.
In response to Tom
But you see, each client has a different client.dir. Player one has north, player two has south, player three has east, and player four has west. Wouldn't I have to use turn() to turn every single icon 4 times in each direction to show each player what they should see?
In response to Koil
Koil wrote:
But you see, each client has a different client.dir. Player one has north, player two has south, player three has east, and player four has west. Wouldn't I have to use turn() to turn every single icon 4 times in each direction to show each player what they should see?

Yes, it'd be pretty hacky (but do-able). But the other method has its purpose too. For instance, if this were a four-sided board, you could use it to make everyone see things from the same POV, despite being in different quadrants.
In response to Tom
Is there any chance that another method will be introduced that *will* rotate the map and all the icons?
In response to Koil
I doubt it, personally. If you really are serious about the idea of turning the game, I'm afraid you're just gonna need to do it yourself.
In response to Koil
Koil wrote:
Is there any chance that another method will be introduced that *will* rotate the map and all the icons?

You can do this now: Create multidirectional icons. Their direction will flip around along with the map.

Lummox JR
In response to Lummox JR
... Wow. I'm pretty dumb. <_< Thanks. >_>
In response to Koil
I'm pretty sure I said something along those lines when you were asking about this in Chatters. =P
In response to Jtgibson
I'm pretty sure you didn't. ;O
In response to Koil
I didn't take a log, but I rather specifically said that the mob.dir is treated as relative to the client.dir. I didn't say the icon, specifically, but figured you could infer that. ;-)
In response to Jtgibson
Are you calling me stupid!?!?!?! >=|!