ID:142675
 
Code:
world
l33tdescription = "rly kewl gaem that liek has lotz of\
liek procdurly made contents that iz liek gener8d @ liek\
realtime each time u restart ur dream demons w/ rly detaled\
nvironements/monsters everythin is fr3sh eech reb00t w/ all\
itums spelz skilz and gaem rulz new eech time; the gaem iz\
also multiplyr w/ NO LAG AT ALL kthx bai"


Problem description:
According to the 500.698 reference, description (world) allows you to specify the description of the world and DS will create it for you. Well, there's a bit of a problem. The game's content is procedurally generated each reboot in realtime (as expected), however, (and this only applies to the procedurally generated enemies) the monster names are VERY similar to each other, and I can't figure out why! Perhaps this is a bug in the system?
It's because you are not l33t enough to use the L33T2DM technology.
Koil wrote:
Code:
> world
> l33tdescription = "rly kewl gaem that liek has lotz of\
> liek procdurly made contents that iz liek gener8d @ liek\
> realtime each time u restart ur dream demons w/ rly detaled\
> nvironements/monsters everythin is fr3sh eech reb00t w/ all\
> itums spelz skilz and gaem rulz new eech time; the gaem iz\
> also multiplyr w/ NO LAG AT ALL kthx bai"

>

Problem description:
According to the 500.698 reference, description (world) allows you to specify the description of the world and DS will create it for you. Well, there's a bit of a problem. The game's content is procedurally generated each reboot in realtime (as expected), however, (and this only applies to the procedurally generated enemies) the monster names are VERY similar to each other, and I can't figure out why! Perhaps this is a bug in the system?

forgot the line
 "Mosntrs hve originol namez and are freinds"
In response to Masterdan
Ahh! That did the trick! Thanks.