ID:73647
 
BYOND Version:442
Operating System:Windows XP Pro
Web Browser:Firefox 3.0.11
Status: Unverified

Thus far we've been unable to verify or reproduce this bug. Or, it has been observed but it cannot be triggered with a reliable test case. You can help us out by editing your report or adding a comment with more information.
Descriptive Problem Summary:
There is a problem with the 3D sound in my game. Some sounds will cut out after a short period of time, and sometimes all sound cuts off completely, often only seconds after you enter the game.

Numbered Steps to Reproduce Problem:
Start my game and move around. The various mobs produce various sounds. The Z's produce zombie moans, the gray @ produce screams, and the gray k's produce crow caws. All sound is 3D except for the ambient music you can hear in the background. There is also an occasional sound played such as rattling chains, an owl, a church bell, etc.

Expected Results:
The sounds play without cutting out.

Actual Results:
The sounds frequently cut out and just don't do right.

Does the problem occur:
Every time? Or how often? Quite often.
On other computers? Apparently so. I've had others test and they've also experienced the problem (often only after 2-3 seconds of starting the game up.)

When does the problem NOT occur?
It doesn't.
Workarounds:

I forgot to mention that this problem did NOT occur when I used the previous version of BYOND.
Trying your demo, I heard only one sound the entire time I played, and that only faintly, so there was no opportunity to hear any sounds cutting out. Nor was there any ambient music. On one run I did hear what sounded like music beginning, but nothing after that. On another run I got a sound that might have been partial.

I think to give this a proper test I would need a demo with source code, not just a .dmb and .rsc. Without code it's not possible to rule out user error, since one possible explanation for sounds cutting out is when they end up reusing a channel. It's also possible that if a large number of sounds is in use (that did not seem to be the case for me), the sound card or FmodEx library could simply be overwhelmed and may be reusing channels inappropriately. Whatever the case, I'll need more information.
Further testing reveals that this is not a new bug. If my play experience of getting no sound at all after the first second or two is the bug (and it seems to be, since I can hear the music start and then it stops suddenly), then this happens reliably as far back as 439.
Due to lack of followup information, this bug is being moved to Unverified. I observed behavior that may or may not be consistent with the issue's description, but without the details needed to investigate in depth there can be no further progress. A demo including source code is required.