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        <title>Kozuma3's site</title>
        <link>http://www.byond.com/members/Kozuma3</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 21:52:12 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>h</title>
            <link>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=285449</link>
            <guid>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=285449</guid>
            <pubDate>Fri, 10 Feb 2012 02:08:34 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kozuma3?command=view_comments&amp;post=285449#comments</comments>
            
            <description>etrhety</description>
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            <title>The Walking Dead Blah Blah. (BYOND Game)</title>
            <link>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=120719</link>
            <guid>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=120719</guid>
            <pubDate>Wed, 02 Nov 2011 13:09:15 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kozuma3?command=view_comments&amp;post=120719#comments</comments>
            
            <description>The remake of it has been coded/created around the idea of &quot;Dead&amp;Walking&quot;.&lt;br&gt;
&lt;br&gt;
I've spent strait 40+ hours with not-stop(not kidding) recoding and design of The Walking Dead for the fun of it. It will not use pixel movement due to the nature of &quot;I just don't like it&quot;. &amp; Yes this still does and always will use DE's icons but all the coding is mine &amp; original.&lt;br&gt;
&lt;br&gt;
So Far-&lt;br&gt;
&lt;img align=&quot;left&quot; src=&quot;http://kontrolfreaks.x10.mx/Pic/scrnshot1.png&quot;&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;table align=&quot;left&quot; border=&quot;1&quot;&gt;
&lt;tr&gt;
&lt;td colspan=&quot;2&quot;&gt;&lt;b&gt;Ammount of Zombies&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;&lt;b&gt;CPU Usage&lt;/b&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;#1&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;625&lt;/td&gt;
&lt;td&gt;~0%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;#2&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;2500&lt;/td&gt;
&lt;td&gt;~0%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;#3&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;14400&lt;/td&gt;
&lt;td&gt;1-2%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;#4&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;40000&lt;/td&gt;
&lt;td&gt;2-5%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;#5&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;61916&lt;/td&gt;
&lt;td&gt;4-8%&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;br&gt;
&lt;br&gt;</description>
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            <title>In-Game Command Line (Console)</title>
            <link>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=155419</link>
            <guid>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=155419</guid>
            <pubDate>Wed, 13 Jul 2011 11:13:09 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kozuma3?command=view_comments&amp;post=155419#comments</comments>
            
            <description>I was just tampering with the game on BYOND called &quot;Console&quot; and really seamed to enjoy it. I've tried &quot;myself&quot; a hundred or so times to simulate what he does and how he does it just to get stumped each time. x.x&lt;br&gt;
This is about as good as I can get it.&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
_Begin&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;:A=0&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;:B=0&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;:C=A+B&lt;br&gt;echo:C&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;-:C+1&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;:C&amp;gt;=5&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;goto&lt;/span&gt;:_End&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;:&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;goto&lt;/span&gt;:_Begin&lt;br&gt;echo:&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Not There Yet...&amp;quot;&lt;/span&gt;&lt;br&gt;_End&lt;br&gt;echo:&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;End&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Has anyone other than myself ever tried to recreate or have any ideas or possible future creations based upon this type of system?</description>
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            <title>Got Bored</title>
            <link>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=112594</link>
            <guid>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=112594</guid>
            <pubDate>Fri, 29 Apr 2011 16:42:16 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kozuma3?command=view_comments&amp;post=112594#comments</comments>
            
            <description>Players can change in-game/world settings using text files.&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
*&lt;br&gt;This is &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; comment so it doesn&lt;span class=&quot;dmstring&quot;&gt;'t load this , this little thingyyyy i made can be updated in real-time on the hosts pc and updates the servers also without a reboot , or verb use.&lt;/span&gt;&lt;br&gt;I made this &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt; fun. :3&lt;br&gt;*&lt;br&gt;&lt;br&gt;Name=Real_Time_Update/&lt;br&gt;Status=Real_Time_Update/&lt;br&gt;Visible=1/&lt;br&gt;Tick=1/
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
It Also Works with Bans,Mutes,&amp; Admins.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
Owner=Kozuma3/&lt;br&gt;Admin=Test123/&lt;br&gt;Mod=Test456/&lt;br&gt;*&lt;br&gt;Only have 3 levels of administration &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; it atm :(&lt;br&gt;*
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
*&lt;br&gt;And Bans :3 , simple but I&lt;span class=&quot;dmstring&quot;&gt;'m trying to get in lengths of times banned for. D:&lt;/span&gt;&lt;br&gt;*&lt;br&gt;Kozuma3/&lt;br&gt;Dan/&lt;br&gt;Tom/
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
All the DM thingys are text files :3</description>
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                <item>
            <title>A Question</title>
            <link>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=112385</link>
            <guid>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=112385</guid>
            <pubDate>Sat, 23 Apr 2011 23:44:14 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kozuma3?command=view_comments&amp;post=112385#comments</comments>
            
            <description>Leave a comment :3</description>
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            <title>Do you like Survival Games?</title>
            <link>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=110706</link>
            <guid>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=110706</guid>
            <pubDate>Sat, 12 Mar 2011 16:08:15 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kozuma3?command=view_comments&amp;post=110706#comments</comments>
            
            <description>Do you like Survival Games</description>
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                <item>
            <title>RPG</title>
            <link>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=110569</link>
            <guid>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=110569</guid>
            <pubDate>Wed, 09 Mar 2011 17:36:06 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kozuma3?command=view_comments&amp;post=110569#comments</comments>
            
            <description>Leave a comment ;D</description>
        </item>
                <item>
            <title>My New Role Model :D</title>
            <link>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=105803</link>
            <guid>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=105803</guid>
            <pubDate>Fri, 17 Dec 2010 03:56:08 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kozuma3?command=view_comments&amp;post=105803#comments</comments>
            
            <description>I was reading (stalking) Falacy's BYOND forum , cause everything he reply's to hit either 100% heartless and strict without a sign of remorse or just plain funny , Falacy is Godly :D.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/Falacy/forum?id=21971&quot;&gt;http://www.byond.com/members/Falacy/forum?id=21971&lt;/a&gt;&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/Falacy/forum?id=22239&quot;&gt;http://www.byond.com/members/Falacy/forum?id=22239&lt;/a&gt;&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/Falacy/forum?id=20930&quot;&gt;http://www.byond.com/members/Falacy/forum?id=20930&lt;/a&gt;&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/Falacy/forum?id=17214&quot;&gt;http://www.byond.com/members/Falacy/forum?id=17214&lt;/a&gt;&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/Falacy/forum?id=14750&quot;&gt;http://www.byond.com/members/Falacy/forum?id=14750&lt;/a&gt;&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/Falacy/forum?id=15679&quot;&gt;http://www.byond.com/members/Falacy/forum?id=15679&lt;/a&gt;&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/Falacy/forum?id=15158&quot;&gt;http://www.byond.com/members/Falacy/forum?id=15158&lt;/a&gt;&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/Falacy/forum?id=14977&quot;&gt;http://www.byond.com/members/Falacy/forum?id=14977&lt;/a&gt;&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/Falacy/forum?id=14738&quot;&gt;http://www.byond.com/members/Falacy/forum?id=14738&lt;/a&gt;&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/Falacy/forum?id=14695&quot;&gt;http://www.byond.com/members/Falacy/forum?id=14695&lt;/a&gt;&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/Falacy/forum?id=14296&quot;&gt;http://www.byond.com/members/Falacy/forum?id=14296&lt;/a&gt;</description>
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                <item>
            <title>Map Changing</title>
            <link>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=139525</link>
            <guid>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=139525</guid>
            <pubDate>Tue, 07 Dec 2010 06:06:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kozuma3?command=view_comments&amp;post=139525#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Host()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/a=pick(maps)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/chose=a&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(maploading)&lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;    maploading=1&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/dmp_reader/dod = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;()&lt;br&gt;    dod.load_map(chose)&lt;br&gt;    maploading=0&lt;br&gt;&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/maploading=0&lt;br&gt;&lt;br&gt;&lt;br&gt;dmp_reader&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;        quote = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;\&quot;&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        load_map(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/dmp_file &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; file)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/z_offset = world.maxz&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/quote = ascii2text(34)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/tfile = file2text(dmp_file)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/tfile_len = length(tfile)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/grid_models[0]&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/key_len = length(copytext(tfile,2,findtext(tfile,quote,2,0)))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/lpos=1;lpos&amp;lt;tfile_len;lpos=findtext(tfile,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;\n&amp;quot;&lt;/span&gt;,lpos,0)+1)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/tline = copytext(tfile,lpos,findtext(tfile,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;\n&amp;quot;&lt;/span&gt;,lpos,0))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(copytext(tline,1,2)!=quote)&lt;span class=&quot;dmkeyword&quot;&gt;break&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/model_key = copytext(tline,2,findtext(tfile,quote,2,0))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/model_contents = copytext(tline,findtext(tfile,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;=&amp;quot;&lt;/span&gt;)+3,length(tline))&lt;br&gt;                grid_models[model_key] = model_contents&lt;br&gt;                sleep(-1)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/zcrd=0&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/ycrd=0&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/xcrd=0&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/zpos=findtext(tfile,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;\n(1,1,&amp;quot;&lt;/span&gt;);TRUE;zpos=findtext(tfile,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;\n(1,1,&amp;quot;&lt;/span&gt;,zpos+1,0))&lt;br&gt;                world.maxz++&lt;br&gt;                zcrd++&lt;br&gt;                ycrd=0&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/zgrid = copytext(tfile,findtext(tfile,quote+&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;\n&amp;quot;&lt;/span&gt;,zpos,0)+2,findtext(tfile,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;\n&amp;quot;&lt;/span&gt;+quote,zpos,0)+1)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/gpos=1;gpos!=0;gpos=findtext(zgrid,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;\n&amp;quot;&lt;/span&gt;,gpos,0)+1)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/grid_line = copytext(zgrid,gpos,findtext(zgrid,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;\n&amp;quot;&lt;/span&gt;,gpos,0)+1)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/y_depth = length(zgrid)/(length(grid_line))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(world.maxy&amp;lt;y_depth)world.maxy=y_depth&lt;br&gt;                    grid_line=copytext(grid_line,1,length(grid_line))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!ycrd) ycrd = y_depth&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; ycrd--&lt;br&gt;                    xcrd=0&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mpos=1;mpos&amp;lt;=length(grid_line);mpos+=key_len)&lt;br&gt;                        xcrd++&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(world.maxx&amp;lt;xcrd)world.maxx=xcrd&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/model_key = copytext(grid_line,mpos,mpos+key_len)&lt;br&gt;                        parse_grid(grid_models[model_key],xcrd,ycrd,zcrd+z_offset)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(gpos+length(grid_line)+1&amp;gt;length(zgrid))&lt;span class=&quot;dmkeyword&quot;&gt;break&lt;/span&gt;&lt;br&gt;                    sleep(-1)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(findtext(tfile,quote+&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;}&amp;quot;&lt;/span&gt;,zpos,0)+2==tfile_len)&lt;span class=&quot;dmkeyword&quot;&gt;break&lt;/span&gt;&lt;br&gt;                sleep(-1)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        parse_grid(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/model &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; text,&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/xcrd &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; num,&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/ycrd &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; num,&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/zcrd &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; num)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/text_strings[0]&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/index=1;findtext(model,quote);index++)&lt;br&gt;                text_strings.len=index&lt;br&gt;                text_strings[index] = copytext(model,findtext(model,quote)+1,findtext(model,quote,findtext(model,quote)+1,0))&lt;br&gt;                model = copytext(model,1,findtext(model,quote))+&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;~&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[index]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;+copytext(model,findtext(model,quote,findtext(model,quote)+1,0)+1,0)&lt;br&gt;                sleep(-1)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/old_turf_underlays[0]&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/old_turf_density&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/old_turf_opacity&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/dpos=1;dpos!=0;dpos=findtext(model,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;,&amp;quot;&lt;/span&gt;,dpos,0)+1)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/full_def = copytext(model,dpos,findtext(model,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;,&amp;quot;&lt;/span&gt;,dpos,0))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/atom_def = text2path(copytext(full_def,1,findtext(full_def,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;{&amp;quot;&lt;/span&gt;)))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/attributes[0]&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(findtext(full_def,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;{&amp;quot;&lt;/span&gt;))&lt;br&gt;                    full_def = copytext(full_def,1,length(full_def))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/apos=findtext(full_def,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;{&amp;quot;&lt;/span&gt;)+1;apos!=0;apos=findtext(full_def,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;;&amp;quot;&lt;/span&gt;,apos,0)+1)&lt;br&gt;                        attributes.Add(copytext(full_def,apos,findtext(full_def,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;;&amp;quot;&lt;/span&gt;,apos,0)))&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!findtext(copytext(full_def,apos,0),&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;;&amp;quot;&lt;/span&gt;))&lt;span class=&quot;dmkeyword&quot;&gt;break&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/atom/instance&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(ispath(atom_def,/area))&lt;br&gt;                    instance = locate(atom_def)&lt;br&gt;                    instance.contents.Add(locate(xcrd,ycrd,zcrd))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(ispath(atom_def,/turf))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/old_turf = locate(xcrd,ycrd,zcrd)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(old_turf.density)old_turf_density = 1&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(old_turf.opacity)old_turf_opacity = 1&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(old_turf.icon)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/image/old_turf_image = image(old_turf.icon,null,old_turf.icon_state,old_turf.layer,old_turf.dir)&lt;br&gt;                        old_turf_underlays.Add(old_turf_image)&lt;br&gt;                    instance = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; atom_def(old_turf)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/inverse_index=old_turf_underlays.len;inverse_index;inverse_index--)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/image/image_underlay = old_turf_underlays[inverse_index]&lt;br&gt;                        image_underlay.loc = instance&lt;br&gt;                        instance.underlays.Add(image_underlay)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!instance.density)instance.density = old_turf_density&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!instance.opacity)instance.opacity = old_turf_opacity&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    instance = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; atom_def(locate(xcrd,ycrd,zcrd))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/index=1;index&amp;lt;=attributes.len;index++)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/trim_left = trim_text(copytext(attributes[index],1,findtext(attributes[index],&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;=&amp;quot;&lt;/span&gt;)))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/trim_right = trim_text(copytext(attributes[index],findtext(attributes[index],&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;=&amp;quot;&lt;/span&gt;)+1,0))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(findtext(trim_right,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;~&amp;quot;&lt;/span&gt;))&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/reference_index = copytext(trim_right,findtext(trim_right,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;~&amp;quot;&lt;/span&gt;)+1,0)&lt;br&gt;                        trim_right=text_strings[text2num(reference_index)]&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(isnum(text2num(trim_right)))&lt;br&gt;                        trim_right = text2num(trim_right)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(copytext(trim_right,1,2) == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;'&amp;quot;&lt;/span&gt;)&lt;br&gt;                        trim_right = file(copytext(trim_right,2,length(trim_right)))&lt;br&gt;                    instance.vars[trim_left] = trim_right&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!findtext(copytext(model,dpos,0),&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;,&amp;quot;&lt;/span&gt;))&lt;span class=&quot;dmkeyword&quot;&gt;break&lt;/span&gt;&lt;br&gt;                sleep(-1)&lt;br&gt;        trim_text(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/what &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; text)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(length(what) &amp;amp;&amp;amp; findtext(what,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot; &amp;quot;&lt;/span&gt;,1,2))&lt;br&gt;                what=copytext(what,2,0)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(length(what) &amp;amp;&amp;amp; findtext(what,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot; &amp;quot;&lt;/span&gt;,length(what),0))&lt;br&gt;                what=copytext(what,1,length(what))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; what
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
I seem to not understand how to randomly choose a map out of a list and have it loaded using the DMP_Reader &amp; Loader.</description>
        </item>
                <item>
            <title>The Walking Dead,</title>
            <link>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=105361</link>
            <guid>http://www.byond.com/members/Kozuma3?command=view_post&amp;post=105361</guid>
            <pubDate>Mon, 06 Dec 2010 02:02:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Kozuma3?command=view_comments&amp;post=105361#comments</comments>
            
            <description>I made it for fun , don't shoot me. :3&lt;br&gt;
It uses (Yes) My old gun system , it's been updated about 3000 times and runs smooth.&lt;br&gt;
&lt;br&gt;
I got bored and made this , go easy on me ._.&lt;br&gt;
Instead of waiting for a long ass round to end just to find out you got shit , every kill counts as 15$&lt;br&gt;
&lt;br&gt;
This game is pretty much another REO game , But with a higher level of customization.&lt;br&gt;
The game and all the codes ARE coded by me.&lt;br&gt;
The only thing used out of the REO source was sounds and icons.&lt;br&gt;
&lt;br&gt;
-Melee System (Range , Dmg , Attack Speed)&lt;br&gt;
-Upgradeable_Guns&lt;br&gt;
-Customizable_Guns (Attachments,Camos,Bullet type)&lt;br&gt;
-NPC's that follow you. (You can level them up and choose there weapons)&lt;br&gt;
-Leveling System , Cash System&lt;br&gt;
&lt;br&gt;
*Melee Weapons&lt;br&gt;
-30 Weapons (Icons needed x.x)&lt;br&gt;
*Guns&lt;br&gt;
-32 Guns&lt;br&gt;
&lt;br&gt;
*Attachments&lt;br&gt;
-Grip (acc + 20%)&lt;br&gt;
-Mags (ammo carry x 3)&lt;br&gt;
-Flashlight (See farther in dark)&lt;br&gt;
-ACOG (Aim Down Sight 2x's Faster)&lt;br&gt;
-Akimbo (Duel Wield)&lt;br&gt;
-Clip(For single reload guns like shotguns)&lt;br&gt;
-FMJ (Dmg + 45%)&lt;br&gt;
-Silencer (Doesn't Attract as many Zombies)&lt;br&gt;
-Reloader (Reload 50% faster)&lt;br&gt;
-Rapid (Shoot 50% faster)&lt;br&gt;
-Reflex (Aim down Sight 1.5 x's faster)&lt;br&gt;
-Duel mags (Clip Size x 2)&lt;br&gt;
-Gernade Launcher (3 Gernades)&lt;br&gt;
-Flame Thrower (Burn bitch)&lt;br&gt;
&lt;br&gt;
*Other Stuff&lt;br&gt;
-Normal Bullets (Start With)&lt;br&gt;
-Hollow Tips (Dmg x 2)&lt;br&gt;
-Explosive (Dmg x 3 , Reload Speed 50% slower)&lt;br&gt;
-Incidenary (Burns shits , spreads)&lt;br&gt;
&lt;br&gt;
Everything in this game is bought.&lt;br&gt;
&lt;br&gt;
*Camo's&lt;br&gt;
-Woodland&lt;br&gt;
-Urban&lt;br&gt;
-Desert&lt;br&gt;
-Night&lt;br&gt;
-Tape&lt;br&gt;
-Artic&lt;br&gt;
-Tape&lt;br&gt;
-Blue &amp; Red Tiger&lt;br&gt;
-Chrome&lt;br&gt;
-Gold&lt;br&gt;
&lt;br&gt;
Check out the hub for more info.&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/games/Kozuma3/TheWalkingDead&quot;&gt;http://www.byond.com/games/Kozuma3/TheWalkingDead&lt;/a&gt;</description>
        </item>
            
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