| The introduction for a new object type that would act as any normal object while moving except that it doesn't take ANY …
|
|
4 |
|
|
|
0 |
|
|
| "As you get more comfortable, you’ll naturally start to find those tools limiting rather than helpful and look for more …
|
|
2 |
|
|
|
5 |
|
|
| The ability to compile a source into a EXE via DreamMaker. Keep the ads, keep the splash screen.. let us market and get …
|
|
90 |
|
|
|
3 |
|
|
| Since you can't render 2 separate areas on a single client if you're wanting to achieve split-screen functionality you …
|
|
6 |
|
|
| The addition of a swaptext & swaptextEx. This is a existing method I could conjure up, seems rather inefficient? …
|
|
6 |
|
|
| Just finished my worst subject, RLA. I had hope but very little that I would pass even tho I finished within 30 minutes …
|
|
16 |
|
|
| Line #: Opinion 1. instead of new init it upon world/New(). 31. declare the variable above the for statement, not in …
|
|
3 |
|
|
| All these may or may not have been jacked from a Imgur post.
|
|
3 |
|
|
|
16 |
|
|
| Okay so here's how it's gunna go.
|
|
2 |
|
|
| The ability to scale a icon_state in a dmi file scale it by two or in half to allow for fast modification if you're …
|
|
2 |
|
|
| mob var A = 0 // set to a number strict/B = "" // set to a string Login() . = 444 A = . // Sets A to "444" B = . // …
|
|
4 |
|
|
| mob Login() var a,b,c = get() world
|
|
10 |
|
|
|
53 |
|
|
| A nice feature hated out of fear.
|
|
4 |
|
|
| This is the HUD system that I used to create Elora 2 I'm releasing it as an example/snippet. ofc it can be improved in …
|
|
2 |
|
|
| Someone turn this into Someone yelling at Tom and Lummox about the Web Client like they do with Hitler pls …
|
|
6 |
|
|
|
11 |
|
|
|
1 |
|
|
|
74 |
|
|
| Man, I was reading through Tobba's posts (don't judge me) and ran into Silk Wizard's comment and thought it was worth …
|
|
18 |
|
|
|
3 |
|
|
|
11 |
|
|
| am 21, time to do the ritual.
|
|
3 |
|
|
|
6 |
|
|
|
21 |
|
|
|
10 |
|
|
| A modified version of mine, allowing the addition of multiple loops going on at once. In world/New() use …
|
|
8 |
|
|
|
14 |
|
|
| Currently working on something, I say something because idk what am doing :B . /* */ //TESTING mob/verb/Test() …
|
|
10 |
|
|
| The ability to stretch an image with a button.
|
|
2 |
|
|
|
1 |
|
|
| The ability to hide the medals but display the scores or put them below the scoreboard as to make room for scores with …
|
|
3 |
|
|
|
10 |
|
|
|
2 |
|
|
|
6 |
|
|
| I'm currently in the process of creating a runescape like project and would like to ask those interested to chip in …
|
|
64 |
|
|
| The ability to set a verb for an object that instead of being in your contents is in another list and/or attached via a …
|
|
10 |
|
|
| I'm currently on my 6th day on this new character :) 2.2m and full dragon and p-hat set in bank ^_^
|
|
16 |
|
|
|
3 |
|
|
|
4 |
|
|
|
5 |
|
|
| I will be hosting a Terraria Server here soon today and would like to know if any users would be interested in joining, …
|
|
4 |
|
|
| Started to get serious with C# and MonoGame 2 days ago and already understand it ._. it's amazingly simple, my time in …
|
|
6 |
|
|
| Turf thingy thing thing. Don't feel like programming all the atoms with a icon file from scratch? now you don't have to …
|
|
1 |
|
|
| https://www.youtube.com/ watch?v=tRxcSNaVCPA bonus: https://www.youtube.com/ watch?v=c1iCjpxDxz4
|
|
1 |
|
|
| Just got back from Anime Central in Chicago,IL. Loved it, every minute of it. The rave was amazing, people of all types …
|
|
19 |
|
|
Mar 2 2023, 2:29 am