ID:163869
 
Has anyone developed an open, working Raycasting engine that could feasibly be used to create an online game?

I know of a few, but they're either closed-source or are merely tech demos without much applicable game usage.

~Kujila
Sha-BUMP

~Kujila
Kujila wrote:
Has anyone developed an open, working Raycasting engine that could feasibly be used to create an online game?

I know of a few, but they're either closed-source or are merely tech demos without much applicable game usage.

In BYOND, raycasting isn't really feasible. The reason the demos you've seen aren't applicable to games is that you can't really make a proper game out of it. DM does place a limit on dynamic icons, and even without that limit they're just too darn slow for this purpose.

Lummox JR
In response to Lummox JR
Thanks for the reply :)

With this new BYOND 4.0 using OpenGL, will that allow faster gameplay due to 2D acceleration?

~Kujila
Here is something that can get you started. Although it uses text, it shows you the basics of how to do raycasting in BYOND.

http://developer.byond.com/hub/Malver/RaycastingDemo
In response to QMarkReal
QMarkReal wrote:
Here is something that can get you started. Although it uses text, it shows you the basics of how to do raycasting in BYOND.

http://developer.byond.com/hub/Malver/RaycastingDemo

Thanks for the link :)

~Kujila