IsGuest in Feature Requests
|
|
|
|
| Status: |
Open
Issue hasn't been assigned a status value.
|
|
|
Summary: This proc would check to see if the player is logged in as a guest or not. Would make blocking guest keys from joining a game easier.
I was thinking it would work like the IsByondMember() proc:
mob/var is_guest
mob/Login() if(client.IsGuest()) is_guest = TRUE src << "Log into your pager for a fuller game experience!" else is_guest = FALSE src << "Thank you for playing!" ..()
|
I have a habit of blocking guest keys and from what I know of, there isn't a legit way of checking if the player is on a guest key or not. This would be a nice simple addition, in my opinion.
|