Well I didn't see this listed and as far as I know there isn't a proc for this. Essentially this is a simple proc to check if the given atom is in the sight of a client(visible on their map).
returns: 1 if it's in sight of player. False otherwise.
ID:118306
Sep 8 2011, 9:32 pm
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Redundant
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If opacity isn't an issue, you can just use get_dist()
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It might be faster to not need to call view() all the time, considering how many atoms can be on your screen at any given time (due to a large view size or a horde of zombies). Consider this: