I don't have any actual 'code' to show for this, seeing as I haven't tweaked with movement much at all.
//not applicable.
Problem description:
Well, I recently swapped over to 16x16 tiles instead of 32x32 and for some reason, mob movement is lagged and glitchy.
I already tried editing the pixel_step_size, but that made little difference at all.
Any theories as to why this is happening? Am I forgetting something to change when editing tile size?
Thanks in advance!
-Kumorii
icon_size var (world) - Default: 32
tick_lag var (world) - Default: 1
animate_movement var (movable atoms) - Default: FORWARD_STEP(1)