Open-World Zombie Survival in Design Philosophy
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Open world games have always been a bit of a challenge to keep players entertained for extended periods of time. Grand Theft Auto is a great example of a game franchise that has effectively developed a fun openw orld environment that can keep people interested and returning for more. However, I'm not too sure on how I should go about this in an open world zombie survival style game. I know NPCs should(and will) give quests, but I want to know what kind of mechanics, quests, and features that should be implemented to maintain player interest in a large-scale multiplayer environment.
Thanks,
-Kumo
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Maintaining interest in a multiplayer environment should involve competition or having the players build something that requires them to maintain it. Mainly you should just ensure that players feel like they're having some sort of impact on the world, instead of just collecting zombie-hides for quests. The competition aspect can be pretty simple, formation of gangs to control territory against the zombie hordes will cause players to band together and make them less likely to abandon your game and thus abandon their friends. Fortification and upgrading of buildings that slowly fall into disrepair also can aide your gang in holding back the undead tide while also making you feel like the effect you have on this world is important. Requiring player participation to build economies can also have this effect.
Ultimately you want your players to come together(although not necessarily all in one group or you kill competition) and feel like they're needed in your game so that they keep coming back for more.