I got it to the point where I encrypt and decrypt mobs, but if it is not directly from the savefile, it doesn't appear that you can input stuff straight into the mob.
How can I do this last part without it giving me a bad input run-time error, and have it working?
Will I need to encrypt each var on it's own?
Here is the code I am using now:
It seems to be saving mobs as null as well:
mob = null
name = "\[GM] Kunark"
Is in the savefile.