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Dungeon Diver open-source
Apr 4 2009, 12:28 pm
Come 'n get it -
Be sure to thank Shades for allowing it.
Apr 4 2009, 12:34 pm
Did you modify Shadow Darke's mapmaker library? When you attempt to compile the source, you get 44 errors, all of which appear to be related to it.
Apr 4 2009, 12:55 pm (Edited on Apr 4 2009, 1:04 pm)
Woah, there is tons of redundancy in there man and some nasty goto abuse in that battle system. That mob/CreateHUD() is one worse examples of non-robust coding I ever seen. I know you didn't program that game?!!
Apr 4 2009, 2:55 pm
Hahaha, ouch. goto()? really?
Apr 4 2009, 5:18 pm
I wasn't concerned much with robustness back then, nor did I know much about it. I was a procedural programmer with limited use of OOP back then.
You're exaggerating a bit, though. You're looking at a function that could only be improved a little bit with OOP, as opposed to all the code around it that could have been 20 times worse. There were some functions I didn't bother making robust while others I did to an extent.
You didn't have to "nay" my post, a lot of people enjoyed this game you know, regardless how badly it was programmed.
Apr 4 2009, 5:24 pm
Damn, I hope I didn't modify his library. I don't think I have the modified version if I did.
If I did it was probably related to putting in jail-bar turfs next to jail-bar doors.
Feb 15 2010, 8:47 pm
Kunark, I did not know how else to contact you except by this. I have a question about your ForumLib. How do you specify a certain browser control for it to use? What code would I use and where would I place it?
Feb 15 2010, 8:50 pm
Also, Dungeon Diver has 70 errors. Running it without compiling it results in immediate crash.
Aug 20 2010, 9:25 am
Albro, it doesn't crash it deletes you because you're not in the beta testers list
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