ID:154035
 
I'v been messing with conclusions on how to program a working FPS on BYOND. The idea that has seemed the most possible to do is to make it so you can travel between Z levels with the .north function, and back with the .south function. The only problem I am having to think up with is being able to move side by side, or turn and walk another way. Does anybody have a theory on how this could be possible? Also creating view effects so objects from a distance appear smaller, while up close they appear larger. Please, share your theories.



<<>>Kusanagi<<>>
Ask Cinnybuns or Ebon
First person shooter?
In response to Ter13 (#2)
No, Flying Poo Sharks =P.



<<>>Kusanagi<<>>
Walking side to side and turning should be the easiest parts of the engine to do... it's figuring out how to render the view screen that's going to be hard.
In response to Lesbian Assassin (#4)
Yea the view screen is gonna be a pain but distances are the next thing I have on my list once I get the entire view part finished. I might just make take the easy way out and make it so you can only see a few feet around you. Or just limit vision until I get done with distance measuring and icons.


<<>>Kusanagi<<>>