Monsters won`t transform in Developer Help
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First Code
mob proc DeathCheck(mob/Target) if(Target.powerlevel <= 0) if(istype(Target,/mob/monsters/)) if(Target.transformable && Target.transformlevel != 4) Target.Monster_Transform()
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Second Code
Monster_Transform() if(src.powerlevel <= 0) if(!src.transformlevel) src.powerlevel = src.maxpowerlevel if(src.icon == 'Frieza_1.dmi') src.icon = 'Frieza_2.dmi' if(src.name == "Cell") src.icon = 'Bio_Android_2.dmi' if(src.name == "Cooler") src.icon = 'Cooler_2.dmi' src.transformlevel = 1 src.Add_Aura("Transform") src.maxpowerlevel += 1000000 src.strength += 30 src.defense += 35 src.kipower += 20 if(src.transformlevel == 1) src.powerlevel = src.maxpowerlevel if(src.name == "Frieza") src.icon = 'Frieza_3.dmi' if(src.name == "Cell") src.icon = 'Bio_Android_3.dmi' src.overlays += 'Bio_Android_Features_3.dmi' if(src.name == "Cooler") src.icon = 'Cooler_3.dmi' src.transformlevel = 2 src.overlays += 'Elec_1.dmi' src.maxpowerlevel += 1500000 src.strength += 40 src.defense += 45 src.kipower += 30 if(src.transformlevel == 2) src.powerlevel = src.maxpowerlevel if(src.name == "Frieza") src.icon = 'Frieza_4.dmi' if(src.name == "Cell") src.icon = 'Bio_Android_4.dmi' if(src.name == "Cooler") src.icon = 'Cooler_4.dmi' src.transformlevel = 3 src.maxpowerlevel += 3000000 src.strength += 65 src.defense += 60 src.kipower += 45 if(src.transformlevel == 3) src.powerlevel = src.maxpowerlevel if(src.name == "Cooler") src.icon = 'Cooler_5.dmi' src.maxpowerlevel += 3000000 src.transformlevel = 4 src.powerlevel += 4500000 src.strength += 80 src.defense += 75 src.kipower += 60 src.level += 10
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Monster`s names are same and i make them transformable, but still once i kill them they won`t transform, just die.
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if(Target.powerlevel <= 0)I think you mean.
if(Target.powerlevel >= 0)If that's not the problem I suggest you output to the world every time an if statement checks, like so
This way you get a message whenever a check passes, if you don't get the message that means you know where the check failed.