Official Announcement: Beginning FF6 BYOND
As I mentioned before, someone needs to shut up Kefka. Yes, I've begun work on a Final Fantasy 6 Project. Right now I only got what I've recieved from a friend, and I lost (a) coder 'cause his Nephew decided to make him a New OS (Just watch it be Windows Vista).
The official name is unslated, right now It's just "Final Fantasy 6/VI/Six", however you wish to write it.
Post Game has already had 2 Dungeons to explore planned out and 7 Post-Game characters.
Due to FF6's mostly Non-Linearity, a lot of the game of course is optional material, but that's just trying to make the game harder than it should be for players (but yes, you could go over Figaro and go to Kohlingen after beating Whelk (you have to beat Whelk in order to leave town), go down, beat Ultros in the Opera House, get the Airship, then go to the Floating Continent right off the bat, then enter World of Ruin, Classic Speed Run skeelz). Although like this you'll miss a Lot of Rages, at least one Dance for hours to come, Edgar's Chainsaw (with a new password), and more (yes, Rages will be intact).
And an edit: Yes, you can return to World of Balance after beating Kefka's Final form and completing a Post-Game Dungeon. I forgot about this dungeon, Oops :P. It's basically put a Short Dungeon (time theme, Haste, Slow2, Stop/Stop2, things that gain advantage from Speed, etc) which will contain an item at the end that permits you travel between WoB and WoR.
Overall the game will be set up like a normal FF6. You play as you wish and do what you want, bar the scripted areas you do have to go through.
What I think many will enjoy the most though is the PGD...
Anyhow, until I get a coder, don't expect to hear much more about this.
Posted by Latoma on Wednesday, October 14, 2009 04:11AM
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(Edited on Wednesday, October 14, 2009 04:45AM)
So here I am, bored, on my Nintendo Wii.
As some people probably know or have heard of, I got a Wii, I've got a keyboard equipped to it, had it like this for a damned long time now. God knows when I started this.
Anyhow I was thinking about possibly starting up reviews in the near future about games, critical and the sort. I got half a dozen keys, no purpose for them, why not start a Review thing with 'em?
Currently I plan to take from each of the 3 major guilds one of the games I play or have interest in, RPG/Strategy (is there really any difference other than in Strategy you can "Be yourself"? XD), Action, And Animation/Anime.
Of course, if anyone remembers my DMU review, I'ma be so harsh on the game you'd think I was trying to write a Deathnote page on it ('Death by Unknown duelist turning the source into printer paper, eating it, then turding it into the toilet, in 5 minutes.'). I never was fond of issues.
On another hand, I wanted people's opinions what I should do with this page anyhow other than the occasional updates on projects? Any ideas? Any Takers?
Posted by Latoma on Sunday, September 27, 2009 07:56PM
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Slight Update on my lists
Might as well cover the whole spectrum:
1 - MMi is of course under delay. Fugsnarf has become obsessed (keyword) with his Zelda. By the time it is almost done or in open release, I expect he'll be back on this.
2 - SRWb/B will probably be fully reverted back to Gundam WarZone depending, just less flashy. GWarZone (which has a story why I'm making it, and not referring to it as a Gundam game) has a lot more importance to me than SRW in whole.
3 - Those who have read my request for a Micro-Icon Function (16x16/8x8) in the Dev Forums will know I have announced a 2nd active Fan-Game project, as usual, it's not anime related, however this one is probably something many will enjoy. All I can say about it is someone's gotta shut up that Guffawing clown...
Edit: Whoever can guess what game (it's CORRECT name...) I'm referring to for #3, contact me on cybeast_falzar@hotmail.com and give me the answer, winner (first to contact me whom I haven't ALREADY told about the project) will be given first word of updates and the sort for the game, including info on secrets that will be added, differences from the main storyplot, etc.
Posted by Latoma on Friday, September 25, 2009 02:13PM
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(Edited on Friday, September 25, 2009 02:45PM)
For the Love of Penguin!?
A friend of mine, who is a pretty damn good artist in my opinion, has just released a new T-Shirt with her Artwork based on her Character Juppo, the Ninja-Penguin!
http://www.redbubble.com/products/configure/12828703
Please buy her artwork/T-Shirt so she is more happy ^_^.
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Who is Xaiphin?
Xaiphin is a veteran in Digital Artwork and generally artwork in general. She takes on jobs on her Deviant-Art to do custom artwork.
Out of all the artists I've seen, her artwork is the only type that fits the ideas of my Character Designs.
For more info and to see more of her amazing artwork see:
http://www.chibixai.deviantart.com
Posted by Latoma on Sunday, September 06, 2009 10:35AM
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I hate Pushing back Dates But...
I think this is an especially good reason. Fug got more or less tired of working with the 8-Bit version, so we've begun upgrading to 16/32 Bit (A.k.a. Just "MMi") version of Mega Man Infinity.
I know people might have been waiting, well on a good note it's mostly just swapping out icons for other ones (Talk about a flexible programming system frame at least).
So now, we wait god knows how long for Fug to transfer Icons from the 8-bit Variants to the 16.
Posted by Latoma on Saturday, May 09, 2009 01:02PM
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(Edited on Saturday, May 09, 2009 01:24PM)