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        <title>Latoma's BYOND HQ</title>
        <link>http://www.byond.com/members/Latoma</link>
        <description>Waga na wa Katoma! Katoma Mundara! Aku o tatsu tsurugi nari! Ware Zankantou ni... taten mono nashi!</description>
        <lastBuildDate>Sun, 22 Nov 2009 13:57:19 GMT</lastBuildDate>
        <language>en-us</language>
    
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            <title>Official Announcement: Beginning FF6 BYOND</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=83806</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=83806</guid>
            <pubDate>Wed, 14 Oct 2009 04:11:05 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Latoma?command=view_comments&amp;post=83806#comments</comments>
            
            <description>As I mentioned before, someone needs to shut up Kefka. Yes, I've begun work on a Final Fantasy 6 Project. Right now I only got what I've recieved from a friend, and I lost (a) coder 'cause his Nephew decided to make him a New OS (Just watch it be Windows Vista).&lt;br&gt;
&lt;br&gt;
The official name is unslated, right now It's just &quot;Final Fantasy 6/VI/Six&quot;, however you wish to write it.&lt;br&gt;
&lt;br&gt;
Post Game has already had 2 Dungeons to explore planned out and 7 Post-Game characters.&lt;br&gt;
&lt;br&gt;
Due to FF6's mostly Non-Linearity, a lot of the game of course is optional material, but that's just trying to make the game harder than it should be for players (but yes, you could go over Figaro and go to Kohlingen after beating Whelk (you have to beat Whelk in order to leave town), go down, beat Ultros in the Opera House, get the Airship, then go to the Floating Continent right off the bat, then enter World of Ruin, Classic Speed Run skeelz). Although like this you'll miss a Lot of Rages, at least one Dance for hours to come, Edgar's Chainsaw (with a new password), and more (yes, Rages will be intact).&lt;br&gt;
&lt;br&gt;
And an edit: Yes, you can return to World of Balance after beating Kefka's Final form and completing a Post-Game Dungeon. I forgot about this dungeon, Oops :P. It's basically put a Short Dungeon (time theme, Haste, Slow2, Stop/Stop2, things that gain advantage from Speed, etc) which will contain an item at the end that permits you travel between WoB and WoR.&lt;br&gt;
&lt;br&gt;
Overall the game will be set up like a normal FF6. You play as you wish and do what you want, bar the scripted areas you do have to go through.&lt;br&gt;
&lt;br&gt;
What I think many will enjoy the most though is the PGD...&lt;br&gt;
&lt;br&gt;
Anyhow, until I get a coder, don't expect to hear much more about this.</description>
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            <title>So here I am, bored, on my Nintendo Wii.</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=82804</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=82804</guid>
            <pubDate>Sun, 27 Sep 2009 19:56:34 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Latoma?command=view_comments&amp;post=82804#comments</comments>
            
            <description>As some people probably know or have heard of, I got a Wii, I've got a keyboard equipped to it, had it like this for a damned long time now. God knows when I started this.&lt;br&gt;
&lt;br&gt;
Anyhow I was thinking about possibly starting up reviews in the near future about games, critical and the sort. I got half a dozen keys, no purpose for them, why not start a Review thing with 'em?&lt;br&gt;
&lt;br&gt;
Currently I plan to take from each of the 3 major guilds one of the games I play or have interest in, RPG/Strategy (is there really any difference other than in Strategy you can &quot;Be yourself&quot;? XD), Action, And Animation/Anime.&lt;br&gt;
&lt;br&gt;
Of course, if anyone remembers my DMU review, I'ma be so harsh on the game you'd think I was trying to write a Deathnote page on it ('Death by Unknown duelist turning the source into printer paper, eating it, then turding it into the toilet, in 5 minutes.'). I never was fond of issues.&lt;br&gt;
&lt;br&gt;
On another hand, I wanted people's opinions what I should do with this page anyhow other than the occasional updates on projects? Any ideas? Any Takers?</description>
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            <title>Slight Update on my lists</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=82636</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=82636</guid>
            <pubDate>Fri, 25 Sep 2009 14:13:25 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Latoma?command=view_comments&amp;post=82636#comments</comments>
            
            <description>Might as well cover the whole spectrum:&lt;br&gt;
&lt;br&gt;
1 - MMi is of course under delay. Fugsnarf has become obsessed (keyword) with his Zelda. By the time it is almost done or in open release, I expect he'll be back on this.&lt;br&gt;
&lt;br&gt;
2 - SRWb/B will probably be fully reverted back to Gundam WarZone depending, just less flashy. GWarZone (which has a story why I'm making it, and not referring to it as a Gundam game) has a lot more importance to me than SRW in whole.&lt;br&gt;
&lt;br&gt;
3 - Those who have read my request for a Micro-Icon Function (16x16/8x8) in the Dev Forums will know I have announced a 2nd active Fan-Game project, as usual, it's not anime related, however this one is probably something many will enjoy. All I can say about it is &lt;b&gt;someone's gotta shut up that Guffawing clown...&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Edit: Whoever can guess what game (it's CORRECT name...) I'm referring to for #3, contact me on cybeast_falzar@hotmail.com and give me the answer, winner (first to contact me whom I haven't ALREADY told about the project) will be given first word of updates and the sort for the game, including info on secrets that will be added, differences from the main storyplot, etc.</description>
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            <title>For the Love of Penguin!?</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=81457</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=81457</guid>
            <pubDate>Sun, 06 Sep 2009 10:35:23 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Latoma?command=view_comments&amp;post=81457#comments</comments>
            
            <description>A friend of mine, who is a pretty damn good artist in my opinion, has just released a new T-Shirt with her Artwork based on her Character Juppo, the Ninja-Penguin!&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.redbubble.com/products/configure/12828703&quot;&gt;http://www.redbubble.com/products/configure/12828703&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Please buy her artwork/T-Shirt so she is more happy ^_^.&lt;br&gt;
&lt;br&gt;
-------------------------------------------&lt;br&gt;
Who is Xaiphin?&lt;br&gt;
&lt;br&gt;
Xaiphin is a veteran in Digital Artwork and generally artwork in general. She takes on jobs on her Deviant-Art to do custom artwork.&lt;br&gt;
&lt;br&gt;
Out of all the artists I've seen, her artwork is the only type that fits the ideas of my Character Designs.&lt;br&gt;
&lt;br&gt;
For more info and to see more of her amazing artwork see: &lt;a href=&quot;http://www.chibixai.deviantart.com&quot;&gt;http://www.chibixai.deviantart.com&lt;/a&gt;</description>
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            <title>I hate Pushing back Dates But...</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=68158</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=68158</guid>
            <pubDate>Sat, 09 May 2009 13:02:18 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Latoma?command=view_comments&amp;post=68158#comments</comments>
            
            <description>I think this is an especially good reason. Fug got more or less tired of working with the 8-Bit version, so we've begun upgrading to 16/32 Bit (A.k.a. Just &quot;MMi&quot;) version of Mega Man Infinity.&lt;br&gt;
&lt;br&gt;
I know people might have been waiting, well on a good note it's mostly just swapping out icons for other ones (Talk about a flexible programming system frame at least).&lt;br&gt;
&lt;br&gt;
So now, we wait god knows how long for Fug to transfer Icons from the 8-bit Variants to the 16.</description>
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            <title>So I was looking at MegaMan Versus' Page...</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=66552</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=66552</guid>
            <pubDate>Mon, 27 Apr 2009 12:05:59 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Latoma?command=view_comments&amp;post=66552#comments</comments>
            
            <description>When I found this in their medals:&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/games/hubmedal/1051.png&quot;&gt;http://www.byond.com/games/hubmedal/1051.png&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
The name of said Medal is &quot;Legendary X: He who Has Been Made Legend&quot;.&lt;br&gt;
&lt;br&gt;
Now, I don't know how many people know this, but um... LWX (Legendary Warrior X), who is the character in that icon, is an MMW Exclusive custom. How do I know this? I am friends with Amarlaxi, AKA &quot;Malkortia&quot; at the time, who made that icon (I was even invited to an Icon showing of it before it was even added).&lt;br&gt;
&lt;br&gt;
So why does MMV Have it? Anyone mind explaining what's happening here? I know Malk/Amar, and Amar wouldn't give out LWX like that.&lt;br&gt;
&lt;br&gt;
Edit: Before anyone tells me to go ask: Overlord has me utterly blocked from contacting him, and I know no-one who plays MMV.</description>
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            <title>MMi Survey</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=63417</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=63417</guid>
            <pubDate>Tue, 14 Apr 2009 14:41:02 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Latoma?command=view_comments&amp;post=63417#comments</comments>
            
            <description>See Poll. Post your opinions.&lt;br&gt;
&lt;br&gt;
Edit: Damage Dealt by boss will be decided by me and Fug...</description>
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            <title>MMi/Project CS updates.</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=60266</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=60266</guid>
            <pubDate>Wed, 01 Apr 2009 18:21:00 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Latoma?command=view_comments&amp;post=60266#comments</comments>
            
            <description>For those who pay attention to this site, MMi info was taken down a day or 2 ago. The reason behind this is due to a debate me and Fugsnarf had. Now that aside, now onto business.&lt;br&gt;
&lt;br&gt;
MMi (Mega Man Infinity) will be being broken up into 2 pieces now. The first wave will be MMi 8-Bit, which will be developed first, and feature the general plan we had, but with 8-bit design. This will include a limited number of Megaman X/Z/ZX charas, as Fugsnarf will be collecting what he can of those.&lt;br&gt;
&lt;br&gt;
After Megaman Infinity 8-Bit (Or MMi8b) is more or less done, we plan to move into making the original MMi plan MOST LIKELY (Depends on FUg's mood). The main difference would be an improvement on visual details, better SPrites (16/32 bit) and the sort. The MAIN issue will be porting over and iconning ALL those characters over, not exactly something we want to do.&lt;br&gt;
&lt;br&gt;
With that in mind, Wheeeee!&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
-About Project CS and MMi for First Time Readers-&lt;br&gt;
&lt;br&gt;
Project CS, AKA &quot;Project Counter Strike&quot;, was a project started by BYOND's Latoma (preferred by the name Katoma) as a resolution to Mega Man War's (MMW's) horrible design traits, and has been in wait for about a year since it's original conception. Starting last last year, Fugsnarf (creator of Mega Man Files) joined onto the project with the intent of proving his abilities (and creations) were easily capable of being better than MMW and the then &quot;Mega Man Arena&quot; (Now &quot;Mega Man Versus&quot;).&lt;br&gt;
&lt;br&gt;
The Intent of the CS Project, now known as &quot;Mega Man Infinity&quot;, or &quot;MMi&quot;, is to generate Quality PVP Games based on the Capcom Megaman Games battle systems to play as their favorite Mega Man Characters and relieve some of the greatest battles in Mega Man History. To do this, Project CS is built on the foundation of &quot;Taking everything Mega Man Wars did Wrong, and fixing it, and improving everything they didn't do wrong anyhow.&quot;</description>
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            <title>Project SRW News</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=53753</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=53753</guid>
            <pubDate>Sun, 01 Feb 2009 07:54:02 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Latoma?command=view_comments&amp;post=53753#comments</comments>
            
            <description>I decided on a second SRWb Variant, purely for solo play, which I'll try to make myself. Now, here's the fun part, THE ANIME LIST OF MECHAS! (Note: This is only a planned list of what animes will appear. The stories from each anime will be intertwined in some way):&lt;br&gt;
&lt;br&gt;
Mobile Suit Zeta Gundam&lt;br&gt;
Mobile Suit Double Zeta Gundam&lt;br&gt;
Mobile Suit Gundam: Char's CounterAttack&lt;br&gt;
After War Gundam X&lt;br&gt;
Code Geass&lt;br&gt;
Turn A Gundam&lt;br&gt;
&lt;br&gt;
(With the Reals out of the way, here comes the Supers)&lt;br&gt;
&lt;br&gt;
New Getter Robo&lt;br&gt;
Getter Robo Armageddon&lt;br&gt;
Mazinger Z&lt;br&gt;
Great Mazinger&lt;br&gt;
Mazinkaiser&lt;br&gt;
King of Braves GaoGaiGar&lt;br&gt;
Tengan Toppa Gurren Lagaan&lt;br&gt;
Mobile Fighter G Gundam&lt;br&gt;
Masoukishin Cybuster&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
As you all can tell, so far the list splits into two categories even with the Reals/Supers. Those that are pre-apocalyptic (most of the Gundams), and Post-Apocalyptic (AW Gundam X, Turn A, TTGL, Getter Robo Armageddon, G Gundam).&lt;br&gt;
&lt;br&gt;
That said, I don't feel right without a couple more Super Robo Series that take place in a post apocalyptic world. If anyone has any they'd like to suggest, please do.</description>
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            <title>Project SRW, a little change of Plans</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=53671</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=53671</guid>
            <pubDate>Fri, 30 Jan 2009 04:48:51 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Latoma?command=view_comments&amp;post=53671#comments</comments>
            
            <description>Ok, So actually I've decided to begin the Turn Based Variant As a Test of my own abilities, otherwise it's more action based than Strategy (might as well dip my feet into the Water of a Strategy Game). In all I plan to produce 2 versions, b (Strategy) and B (Action), hence SRWb and SRWB by SRW's naming conventions (akin to SRW@ for Alpha and SRWA).&lt;br&gt;
&lt;br&gt;
Of course, being a turn based, that means I can't make it player vs Player easily. So that means I'll need to actually scrounge around and make it a Single-player most likely, and work on improving it into a Player Vs Player type (There's 2 ways I could do this, and the latter ones are more difficult).&lt;br&gt;
&lt;br&gt;
The Action Variant will be reserved for later, because I -actually- started the SRW coding some time ago (yes, I actually coded something). I just need to get off my rump, learn how to make those input pop-ups to instigate the test, learn how to set variables into a BIG equation. Overall the Battle system itself will be a breeze once I get those down @_@.&lt;br&gt;
&lt;br&gt;
SRW itself has simple things used to classify damage, but what makes it complex is the scope of those variables. If I add the &quot;Strike&quot; and &quot;Alert&quot; Seishins, I'd need to change them to instead add 50% instead of Insta-Guarantee. This should make those who get Super-Robots less overpowered in comparison to reals. What I might do is leave Strike to Supers, Alert to Reals.&lt;br&gt;
&lt;br&gt;
Since the b version will be OG-type, I will not be using Anime-Mecha, however it's not beyond a scope of reason that those in the OG-Verse could come up with similar Mecha in terms of Real Capabilities (barring the Turn A Gundam...), so I'm planning to go to the SRW forum, and see if I could pick up a PA there.&lt;br&gt;
&lt;br&gt;
The mapping might be a problem. What I'm thinking of doing, and this is a smart idea IMHO, is that I'm going to end up with 4 Maps.&lt;br&gt;
&lt;br&gt;
Map 1 = Earth World Map&lt;br&gt;
Map 2 = Earth Battle Map&lt;br&gt;
Map 3 = Space World Map&lt;br&gt;
Map 4 = Space Battle Map&lt;br&gt;
&lt;br&gt;
One thing me and a heavy SRW fan agreed on that there's too much need for Grinding in SRW to get to those fabled &quot;Skill Points&quot;/&quot;Battle Masteries&quot;. This is because SRW tends to give you too little to kill too early, and it really hurts later in the game when you're forced to use your weaker units.&lt;br&gt;
&lt;br&gt;
To solve this, you will be able to travel the World Map(s), and there will be Random Squadrons to encounter in &quot;Story Mode&quot; (Kinda like Enemy Mobs in the &quot;Tales&quot; Series. You run on the World map, an Enemy mob spawns somewhere in front of you generally, then charges at you). Details of the story will be released later, it will differ from B vastly due to B is meant to be player-made story.&lt;br&gt;
&lt;br&gt;
The Battle Map is One massive Map. Depending where you get into a battle on the World Map, you will be assigned an appropriate portion of the Map. If PVP mode is made, Other players (and hence attacks) are naturally invisible, entering a fight is what turns invisibility off, or so the plan is (don't forget, I haven't coded before!)&lt;br&gt;
&lt;br&gt;
That said, I am still useless without superior coders than myself. I could -probably- get the battle system coded in, and the basic battle variables. But actually getting the vars to link up to check what they're supposed to is still out of my league.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Again I would like to ask for help with Project SRW. I could use at least a Decently good Coder to help (me at the very least!), and I plan to go searching for a Good Sprite PA, so all I will probably need is a good Turf PA. The End result will probably be like SRW-W for the Nintendo DS, with a Square Grid over a Diamond Grid, but for BYOND I guess this is the best.&lt;br&gt;
&lt;br&gt;
To Contact me, please contact me on Pager, or one of the following IM Services:&lt;br&gt;
&lt;br&gt;
MSN: Cybeast_Falzar@hotmail.com&lt;br&gt;
AIM: LatomaMundara&lt;/b&gt;</description>
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