ID:132773
 
Would it be possible to make certain Maps into ISO Modes? IE: On map 1 I wanted it to be ISO mode for world exploration, Map 2 however is normal Mode (Normal RPG style battling, side view), but map 3 is also Normal mode (IE: A Mario-esque Dungeon), but wanted Map 4 ISO mode again (Normal ISO Dungeon map)
Latoma wrote:
Would it be possible to make certain Maps into ISO Modes? IE: On map 1 I wanted it to be ISO mode for world exploration, Map 2 however is normal Mode (Normal RPG style battling, side view), but map 3 is also Normal mode (IE: A Mario-esque Dungeon), but wanted Map 4 ISO mode again (Normal ISO Dungeon map)

At the moment, you can't change things on per-map basis. However, you can add TOPDOWN_LAYER to the layer of every object on an iso map to draw it in topdown view.

The map editor currently just uses the world map_format to determine how to draw things, so if you want to mix topdown maps with iso maps, probably the easiest thing to do is have a separate file that sets the world.map_format and uninclude it when building your topdown maps (but reincluding when building the full project). Then, whenever you create one of your topdown objects, increment its layer with TOPDOWN_LAYER (for precompiled maps, you could automate this in world/New() or similar, by checking for objects on the 'z' level of the map in question).

It seems like this may become a standard practice so we can look into a cleaner system to mix map types in the future.